My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Hunter Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Inferno Dragon
Giant Snowball
Goblin Hut Miner Inferno Dragon
Zap
Goblin Hut Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Hut Dark Prince Hunter
The Log
Goblin Hut Dark Prince Hunter
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Dark Prince Hunter Miner Inferno Dragon
Fireball
Goblin Hut Hunter Inferno Dragon
Poison
Goblin Hut Hunter
Lightning
Goblin Hut Dark Prince Hunter Inferno Dragon
Rocket
Goblin Hut Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Fireball Dark Prince Hunter Inferno Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Fireball Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Goblin Hut Dark Prince Hunter Mega Knight
Fireball
Zap Dark Prince Miner Mega Knight
Goblin Hut
Zap Dark Prince Miner Mega Knight
Dark Prince
Zap Fireball Goblin Hut Miner
Hunter
Zap Mega Knight
Miner
Zap Fireball Goblin Hut Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Zap Fireball Goblin Hut Hunter Miner

Defense Synergies 2 15

Zap
Fireball Mega Knight Goblin Hut Dark Prince Hunter Miner Inferno Dragon
Fireball
Zap Goblin Hut Dark Prince Miner Mega Knight
Goblin Hut
Zap Fireball Dark Prince Hunter
Dark Prince
Zap Fireball Goblin Hut Hunter
Hunter
Zap Goblin Hut Dark Prince Mega Knight
Miner
Zap Fireball Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Fireball Hunter Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut
Hunter Inferno Dragon Zap Goblin Hut Dark Prince Mega Knight
Goblin Hut Hunter Mega Knight Dark Prince Inferno Dragon
Goblin Hut Hunter Inferno Dragon Dark Prince Mega Knight
Fireball Dark Prince Mega Knight
Fireball Zap Dark Prince Hunter Mega Knight
Hunter Inferno Dragon Zap Fireball Goblin Hut
Zap Fireball Mega Knight
Hunter Inferno Dragon Goblin Hut
Dark Prince Hunter Miner Mega Knight
Zap Fireball Goblin Hut Dark Prince Hunter Mega Knight
Hunter Inferno Dragon Zap Fireball Goblin Hut
Goblin Hut Hunter Mega Knight Zap Fireball Dark Prince
Fireball Mega Knight Zap Goblin Hut Dark Prince Hunter
Inferno Dragon Goblin Hut Hunter Mega Knight
Zap Fireball Goblin Hut Hunter Inferno Dragon Mega Knight
Mega Knight Fireball Goblin Hut Dark Prince Hunter
Fireball Mega Knight Zap Goblin Hut Dark Prince Hunter
Zap Hunter Fireball Goblin Hut Dark Prince Inferno Dragon Mega Knight
Goblin Hut Hunter Inferno Dragon
Dark Prince Mega Knight Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Goblin Hut Dark Prince
Fireball Zap Hunter Miner Inferno Dragon Mega Knight
Mega Knight Zap Goblin Hut Dark Prince Hunter
Dark Prince Hunter Mega Knight Zap Fireball
Goblin Hut Dark Prince Hunter Inferno Dragon Mega Knight
Fireball Zap Goblin Hut Hunter
Dark Prince Fireball Goblin Hut Hunter
Mega Knight Dark Prince Hunter Inferno Dragon
Zap Mega Knight Fireball Goblin Hut Dark Prince Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut Dark Prince Hunter
Mega Knight Zap Fireball Dark Prince
Dark Prince Mega Knight Fireball Hunter
Fireball Mega Knight
Goblin Hut Zap Fireball Dark Prince Hunter Inferno Dragon
Mega Knight Zap Fireball Goblin Hut Dark Prince Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Goblin Hut Miner
Fireball Dark Prince
Fireball Zap Dark Prince Mega Knight
Fireball Zap Hunter
Fireball Zap Hunter
Fireball Miner Zap
Fireball
Miner Zap Fireball Dark Prince
Fireball Zap
Fireball Goblin Hut Hunter Miner
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut Hunter
Fireball Goblin Hut Mega Knight
Fireball
Zap Fireball Dark Prince Hunter Mega Knight
Zap Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Dark Prince Hunter Mega Knight
Inferno Dragon
Fireball Miner Zap Hunter
Fireball Zap Miner Mega Knight
Fireball Miner Zap
Zap Fireball Hunter
Zap Fireball Goblin Hut
Fireball
Zap Fireball Hunter Miner Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Goblin Hut Dark Prince
Fireball Zap Hunter
Fireball
Fireball Miner Dark Prince Hunter Mega Knight
Zap Fireball
Zap Fireball
Dark Prince Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince Miner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: