My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Flying Machine Furnace Guards Miner
Zap
Flying Machine Furnace Guards
Barbarian Barrel
Furnace Guards Electro Wizard
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Flying Machine Furnace Guards
Royal Delivery
Flying Machine Guards Miner Electro Wizard
Fireball
Flying Machine Furnace Electro Wizard
Poison
Flying Machine Furnace Guards Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Miner Flying Machine Furnace Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Miner Flying Machine

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Flying Machine Furnace Guards Poison Mega Knight
Flying Machine
Zap Furnace Mega Knight
Furnace
Miner Zap Flying Machine
Guards
Miner Zap
Poison
Miner Zap Mega Knight
Miner
Zap Furnace Guards Poison Electro Wizard Mega Knight
Electro Wizard
Zap Miner Mega Knight
Mega Knight
Zap Flying Machine Poison Miner Electro Wizard

Defense Synergies 2 17

Zap
Electro Wizard Mega Knight Flying Machine Furnace Guards Poison Miner
Flying Machine
Zap Furnace Guards Electro Wizard Mega Knight
Furnace
Zap Flying Machine Guards Electro Wizard
Guards
Zap Flying Machine Furnace Poison Electro Wizard
Poison
Zap Guards Electro Wizard Mega Knight
Miner
Zap Mega Knight
Electro Wizard
Zap Flying Machine Furnace Guards Poison Mega Knight
Mega Knight
Zap Flying Machine Poison Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Wizard
Zap Flying Machine Furnace Electro Wizard Mega Knight
Furnace Mega Knight Electro Wizard
Furnace Guards Electro Wizard Mega Knight
Poison Mega Knight
Zap Flying Machine Furnace Guards Electro Wizard Mega Knight
Furnace Electro Wizard Zap Flying Machine Poison
Zap Flying Machine Poison Electro Wizard Mega Knight
Furnace
Guards Miner Electro Wizard Mega Knight
Guards Poison Electro Wizard Zap Flying Machine Furnace Mega Knight
Zap Flying Machine Furnace Poison Electro Wizard
Furnace Mega Knight Zap Flying Machine Guards Electro Wizard
Mega Knight Zap Furnace Guards Poison Electro Wizard
Furnace Electro Wizard Mega Knight
Zap Furnace Electro Wizard Mega Knight
Mega Knight Furnace Poison Electro Wizard
Mega Knight Zap Flying Machine Furnace Guards Electro Wizard
Zap Furnace Poison Flying Machine Guards Electro Wizard Mega Knight
Electro Wizard
Mega Knight Flying Machine Furnace Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Furnace Electro Wizard
Poison Electro Wizard Zap Flying Machine Miner Mega Knight
Guards Mega Knight Zap Furnace Electro Wizard
Guards Mega Knight Zap Electro Wizard
Guards Mega Knight
Furnace Poison Zap Flying Machine Electro Wizard
Guards Flying Machine Furnace Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Flying Machine Poison
Guards
Mega Knight Flying Machine Guards
Mega Knight Zap Guards Poison Electro Wizard
Mega Knight Guards
Flying Machine Furnace Mega Knight
Guards Electro Wizard Zap Flying Machine Furnace Poison
Poison Mega Knight Zap Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards
Poison Zap Flying Machine Miner Electro Wizard
Flying Machine Poison Miner
Flying Machine Guards Poison
Poison Zap Furnace Mega Knight
Poison Zap Flying Machine Furnace
Flying Machine Furnace Poison
Poison Zap Flying Machine
Poison Miner Zap Flying Machine
Guards Poison Electro Wizard
Poison Miner Zap Flying Machine Electro Wizard
Poison Zap Flying Machine
Flying Machine Poison Miner
Flying Machine Poison
Zap Flying Machine Furnace Poison
Zap Flying Machine Furnace Poison
Flying Machine Furnace Poison Mega Knight
Poison
Zap Flying Machine Poison Electro Wizard Mega Knight
Zap Flying Machine Poison Miner Mega Knight
Poison Mega Knight
Poison
Zap Flying Machine Poison
Zap Poison Furnace Mega Knight
Poison Miner Zap Flying Machine Electro Wizard
Zap Flying Machine Poison Miner Mega Knight
Poison Miner Zap
Poison Zap Flying Machine Furnace Electro Wizard
Zap Electro Wizard Flying Machine Guards Poison
Poison Zap Miner Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Flying Machine Guards
Poison Zap Flying Machine Electro Wizard
Poison Miner Flying Machine Electro Wizard Mega Knight
Zap Flying Machine Poison
Zap Poison
Flying Machine Mega Knight
Zap Flying Machine Guards Poison Electro Wizard
Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Miner Electro Wizard Mega Knight

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