Deck 4.4


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Balloon Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Skeleton Army
Zap Inferno Tower Skeleton Army
Tornado Skeleton Army Balloon
The Log Skeleton Army
Arrows Skeleton Army
Fireball Inferno Tower Wizard Balloon Lumberjack
Poison Inferno Tower Wizard Skeleton Army
Lightning Valkyrie Inferno Tower Wizard Balloon Lumberjack
Rocket Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Lumberjack Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Lumberjack

Synergies   3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Inferno Tower Balloon Mega Knight
Valkyrie + Balloon Wizard
Inferno Tower + Zap Skeleton Army
Wizard + Valkyrie
+ Inferno Tower
+ Lumberjack Valkyrie Zap
+ Balloon
+ Zap

Counters   54 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Zap Wizard Skeleton Army Inferno Tower
Valkyrie Wizard Zap Mega Knight Skeleton Army Lumberjack
Wizard Balloon Inferno Tower Mega Knight Lumberjack Skeleton Army Valkyrie
Wizard Mega Knight Valkyrie Skeleton Army
Wizard Zap
Valkyrie Mega Knight Wizard Lumberjack Skeleton Army
Inferno Tower Skeleton Army Wizard Lumberjack
Skeleton Army Valkyrie Mega Knight Wizard Inferno Tower
Mega Knight Wizard Skeleton Army Valkyrie
Wizard Zap
Zap Skeleton Army Wizard Mega Knight Valkyrie
Wizard Mega Knight Lumberjack Valkyrie Skeleton Army
Skeleton Army Lumberjack Inferno Tower Mega Knight Valkyrie
Mega Knight Lumberjack Skeleton Army Valkyrie
Inferno Tower Skeleton Army Mega Knight Lumberjack
Wizard Valkyrie Inferno Tower Mega Knight
Mega Knight Inferno Tower Lumberjack Skeleton Army Zap Wizard Valkyrie
Balloon Wizard
Wizard
Mega Knight Skeleton Army Zap Valkyrie Wizard
Skeleton Army Inferno Tower Lumberjack
Skeleton Army Inferno Tower Valkyrie Lumberjack
Balloon
Wizard Lumberjack Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight Wizard Skeleton Army Inferno Tower
Balloon Valkyrie
Mega Knight Valkyrie Wizard Skeleton Army
Mega Knight Lumberjack Zap Inferno Tower Valkyrie Skeleton Army Wizard
Wizard Mega Knight Zap Skeleton Army Valkyrie
Skeleton Army Mega Knight Zap Valkyrie Wizard Lumberjack
Valkyrie Wizard Lumberjack Mega Knight Skeleton Army
Zap Wizard
Inferno Tower Wizard
Wizard Mega Knight Valkyrie
Skeleton Army Valkyrie Mega Knight Inferno Tower Lumberjack Zap
Skeleton Army Valkyrie Mega Knight Inferno Tower Zap
Valkyrie Wizard Mega Knight Lumberjack
Inferno Tower Wizard Zap
Skeleton Army Inferno Tower Mega Knight
Mega Knight Skeleton Army Valkyrie Inferno Tower
Wizard
Skeleton Army Mega Knight Valkyrie Lumberjack Inferno Tower
Skeleton Army Inferno Tower Valkyrie Mega Knight
Skeleton Army Balloon Mega Knight Wizard Inferno Tower Valkyrie
Inferno Tower Mega Knight Valkyrie Lumberjack
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight Valkyrie
Valkyrie Wizard Lumberjack Mega Knight
Skeleton Army Mega Knight Valkyrie Lumberjack Inferno Tower Zap
Mega Knight Lumberjack Valkyrie Skeleton Army Zap Wizard
Mega Knight Skeleton Army Wizard Inferno Tower Valkyrie Lumberjack
Valkyrie Zap Mega Knight Lumberjack
Lumberjack Zap Wizard Mega Knight Skeleton Army Valkyrie
Zap Wizard Skeleton Army
Skeleton Army Valkyrie Inferno Tower Lumberjack Mega Knight Wizard
Valkyrie Skeleton Army Lumberjack Mega Knight
Inferno Tower Skeleton Army Zap Mega Knight Lumberjack Wizard
Lumberjack Skeleton Army Valkyrie Wizard Mega Knight Zap
Zap Lumberjack Skeleton Army Mega Knight Valkyrie Inferno Tower
Inferno Tower Wizard Zap
Valkyrie Mega Knight Lumberjack Wizard Inferno Tower

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Wizard Mega Knight Valkyrie Skeleton Army
Wizard Mega Knight
Wizard Mega Knight Skeleton Army Zap Valkyrie Lumberjack
Mega Knight Wizard Zap Valkyrie Lumberjack
Zap Wizard
Zap Wizard Valkyrie
Mega Knight Wizard Valkyrie Lumberjack
Skeleton Army Lumberjack Valkyrie Inferno Tower Mega Knight
Wizard
Mega Knight Valkyrie
Balloon Skeleton Army
Skeleton Army Valkyrie
Mega Knight Lumberjack
Zap Balloon
Balloon
Skeleton Army Zap
Valkyrie Mega Knight Lumberjack
Zap
Mega Knight Valkyrie

Did Deck Shop help you? Tell your clanmates!