My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Sparky
Giant Snowball
Minions Dart Goblin Goblin Barrel
Zap
Minions Dart Goblin Goblin Barrel Sparky
Barbarian Barrel
Dart Goblin Goblin Barrel Ice Wizard Sparky
The Log
Dart Goblin Goblin Barrel Sparky
Earthquake
Goblin Barrel
Arrows
Minions Dart Goblin Goblin Barrel
Royal Delivery
Minions Dart Goblin Goblin Barrel Ice Wizard Sparky
Fireball
Minions Dart Goblin Goblin Barrel Ice Wizard Sparky
Poison
Minions Dart Goblin Ice Wizard Sparky
Lightning
Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Dart Goblin Goblin Barrel Ice Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Dart Goblin

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Minions Dart Goblin The Log Ice Wizard Mega Knight
Minions
Mega Knight Zap Sparky
Dart Goblin
Goblin Barrel Zap The Log Sparky Mega Knight
Goblin Barrel
Dart Goblin Ice Wizard Sparky Mega Knight
The Log
Zap Dart Goblin Sparky Mega Knight
Ice Wizard
Zap Goblin Barrel
Sparky
Zap Minions Dart Goblin Goblin Barrel The Log
Mega Knight
Minions Zap Dart Goblin Goblin Barrel The Log

Defense Synergies 1 16

Zap
Mega Knight Minions Dart Goblin The Log Ice Wizard Sparky
Minions
Zap Dart Goblin The Log Ice Wizard Mega Knight
Dart Goblin
Zap Minions The Log Ice Wizard Mega Knight
Goblin Barrel
The Log
Zap Minions Dart Goblin Ice Wizard Sparky Mega Knight
Ice Wizard
Zap Minions Dart Goblin The Log Mega Knight
Sparky
Zap The Log
Mega Knight
Zap Minions Dart Goblin The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin The Log Sparky
Sparky Zap Minions Dart Goblin The Log Ice Wizard Mega Knight
Sparky Mega Knight Minions Dart Goblin Ice Wizard
Sparky Minions Dart Goblin Ice Wizard Mega Knight
The Log Sparky Mega Knight
The Log Zap Minions Dart Goblin Ice Wizard Mega Knight
Minions Dart Goblin Zap Ice Wizard
Zap Dart Goblin The Log Sparky Mega Knight
Sparky Minions Ice Wizard
Dart Goblin Ice Wizard Sparky Mega Knight
Minions Dart Goblin Ice Wizard Zap The Log Mega Knight
Minions Zap Dart Goblin Ice Wizard
Sparky Mega Knight Zap Minions The Log Ice Wizard
Sparky Mega Knight Zap Minions Dart Goblin The Log
Sparky Mega Knight
Zap The Log Sparky Mega Knight
Sparky Mega Knight Minions
Mega Knight Zap Minions Dart Goblin The Log Ice Wizard
Zap The Log Minions Dart Goblin Ice Wizard Mega Knight
Sparky Dart Goblin
Mega Knight Minions Dart Goblin The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Sparky
Zap The Log Mega Knight
Mega Knight Zap Minions The Log Sparky
Mega Knight Zap The Log Sparky
Sparky Mega Knight
Zap Minions Dart Goblin Ice Wizard
Sparky Minions Dart Goblin Ice Wizard
Mega Knight Sparky
Zap Mega Knight Minions The Log Sparky
Dart Goblin Sparky
Mega Knight Minions Dart Goblin Sparky
Mega Knight Zap The Log
Mega Knight Sparky
Dart Goblin Sparky Mega Knight
Sparky Zap Minions Dart Goblin The Log
Minions Mega Knight Zap Dart Goblin The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Sparky
Zap Dart Goblin The Log Ice Wizard
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Zap The Log Sparky Mega Knight
Zap Minions Dart Goblin Ice Wizard
Dart Goblin The Log Sparky
The Log Zap Dart Goblin Ice Wizard
The Log Zap Dart Goblin
Minions Sparky
Zap Dart Goblin The Log Sparky
Zap Dart Goblin
Dart Goblin The Log Sparky
Minions Dart Goblin
Zap Dart Goblin The Log Sparky
Zap Dart Goblin The Log Sparky
Dart Goblin The Log Sparky Mega Knight
Sparky
Minions Sparky
Zap Dart Goblin The Log Sparky Mega Knight
Zap Dart Goblin The Log Mega Knight
Minions The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Ice Wizard Sparky Mega Knight
The Log Zap Dart Goblin Ice Wizard Sparky
Zap The Log Sparky Mega Knight
Zap Dart Goblin The Log Sparky
Zap Dart Goblin Ice Wizard Sparky
Zap Minions Dart Goblin
Sparky
Zap Dart Goblin The Log Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
The Log Sparky
Zap Minions Dart Goblin
Zap Dart Goblin Ice Wizard
The Log
Dart Goblin Sparky Mega Knight
The Log Zap Dart Goblin
Zap Sparky
Dart Goblin Sparky Mega Knight
Zap Minions Dart Goblin The Log Sparky
Zap Dart Goblin
Zap Dart Goblin The Log Sparky Mega Knight

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