My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon Lumberjack
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Executioner Electro Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Executioner Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Elite Barbarians Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Electro Wizard Inferno Dragon Lumberjack Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Electro Wizard Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Executioner Lumberjack Mega Knight
Goblin Gang
Elite Barbarians
Zap Lumberjack Mega Knight
Executioner
Zap Mega Knight
Electro Wizard
Zap Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Elite Barbarians Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Elite Barbarians Executioner Electro Wizard Lumberjack

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Goblin Gang Elite Barbarians Executioner Inferno Dragon Lumberjack
Goblin Gang
Zap Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians
Zap Mega Knight
Executioner
Zap Lumberjack Mega Knight
Electro Wizard
Zap Goblin Gang Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Goblin Gang Electro Wizard Mega Knight
Lumberjack
Zap Goblin Gang Executioner Electro Wizard
Mega Knight
Zap Elite Barbarians Executioner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Elite Barbarians Inferno Dragon Lumberjack Zap Goblin Gang Executioner Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Elite Barbarians Executioner Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Lumberjack Mega Knight
Goblin Gang Zap Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Zap Goblin Gang Executioner
Zap Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Electro Wizard Lumberjack Mega Knight
Goblin Gang Executioner Electro Wizard Zap Lumberjack Mega Knight
Executioner Inferno Dragon Zap Goblin Gang Electro Wizard
Lumberjack Mega Knight Zap Goblin Gang Elite Barbarians Electro Wizard
Executioner Mega Knight Zap Goblin Gang Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard Lumberjack Mega Knight
Zap Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Goblin Gang Elite Barbarians Executioner Electro Wizard Lumberjack
Mega Knight Zap Goblin Gang Elite Barbarians Executioner Electro Wizard Lumberjack
Zap Executioner Electro Wizard Inferno Dragon Lumberjack Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Mega Knight Elite Barbarians Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Executioner Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Elite Barbarians Electro Wizard
Goblin Gang Lumberjack Mega Knight Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Executioner Inferno Dragon Lumberjack Mega Knight
Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Mega Knight Elite Barbarians Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Lumberjack
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Goblin Gang Executioner Lumberjack
Executioner Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Zap Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Zap Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap
Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Zap Electro Wizard
Zap Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner Mega Knight
Zap Executioner Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Inferno Dragon
Zap Executioner Electro Wizard
Zap Mega Knight
Zap
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Goblin Gang
Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard Lumberjack Mega Knight
Zap Executioner
Zap
Elite Barbarians Executioner Mega Knight
Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight

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