My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Royal Recruits Hog Rider Guards
Giant Snowball
Minions Royal Recruits Mega Minion Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Elite Barbarians Royal Recruits Guards Magic Archer
The Log
Elite Barbarians Royal Recruits Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Royal Recruits Guards
Royal Delivery
Minions Elite Barbarians Royal Recruits Mega Minion Hog Rider Guards Magic Archer
Fireball
Minions Elite Barbarians Mega Minion Hog Rider Magic Archer
Poison
Minions Royal Recruits Mega Minion Guards Magic Archer
Lightning
Elite Barbarians Mega Minion Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Guards Hog Rider Magic Archer Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Minions Royal Recruits Guards Magic Archer
Minions
Hog Rider Zap Elite Barbarians Royal Recruits
Elite Barbarians
Zap Minions Hog Rider
Royal Recruits
Zap Minions Hog Rider Magic Archer
Mega Minion
Zap
Hog Rider
Zap Minions Elite Barbarians Royal Recruits Guards Magic Archer
Guards
Zap Hog Rider
Magic Archer
Zap Royal Recruits Hog Rider

Defense Synergies 1 9

Zap
Mega Minion Minions Elite Barbarians Guards Magic Archer
Minions
Zap Royal Recruits
Elite Barbarians
Zap Mega Minion
Royal Recruits
Minions Mega Minion
Mega Minion
Zap Elite Barbarians Royal Recruits Guards
Hog Rider
Guards
Zap Mega Minion Magic Archer
Magic Archer
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits Mega Minion Magic Archer
Elite Barbarians Zap Minions Royal Recruits Mega Minion
Minions Elite Barbarians Royal Recruits Mega Minion
Elite Barbarians Royal Recruits Minions Mega Minion Guards
Elite Barbarians Royal Recruits
Zap Minions Mega Minion Guards Magic Archer
Minions Mega Minion Zap Magic Archer
Zap Royal Recruits Magic Archer
Minions Elite Barbarians Royal Recruits
Elite Barbarians Guards Royal Recruits
Minions Guards Zap Royal Recruits Mega Minion Magic Archer
Minions Mega Minion Zap Magic Archer
Royal Recruits Zap Minions Elite Barbarians Guards
Zap Minions Royal Recruits Mega Minion Guards Magic Archer
Elite Barbarians Royal Recruits
Zap Elite Barbarians Royal Recruits
Minions Elite Barbarians Royal Recruits
Zap Minions Elite Barbarians Royal Recruits Mega Minion Guards Magic Archer
Zap Minions Royal Recruits Mega Minion Guards Magic Archer
Elite Barbarians Royal Recruits
Royal Recruits Minions Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Magic Archer
Royal Recruits Guards Zap Minions Elite Barbarians
Royal Recruits Guards Zap Elite Barbarians
Royal Recruits Elite Barbarians Guards
Zap Minions Magic Archer
Royal Recruits Guards Minions Elite Barbarians Mega Minion
Elite Barbarians Royal Recruits
Zap Royal Recruits Minions Elite Barbarians Mega Minion Magic Archer
Royal Recruits Mega Minion Guards
Minions Elite Barbarians Royal Recruits Mega Minion Guards
Royal Recruits Zap Elite Barbarians Guards
Elite Barbarians Royal Recruits Guards
Royal Recruits Magic Archer
Elite Barbarians Royal Recruits Guards Zap Minions Mega Minion Magic Archer
Minions Zap Elite Barbarians Royal Recruits Mega Minion Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Guards
Zap Magic Archer
Magic Archer
Royal Recruits Guards
Zap Magic Archer
Zap Minions Mega Minion Magic Archer
Magic Archer
Zap Magic Archer
Zap
Minions Elite Barbarians Guards
Zap Royal Recruits Magic Archer
Zap Magic Archer
Elite Barbarians Magic Archer
Minions Magic Archer
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Magic Archer Royal Recruits
Minions
Zap Mega Minion Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap Royal Recruits
Zap Magic Archer
Mega Minion
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Zap Magic Archer
Zap Minions Mega Minion Guards
Elite Barbarians Mega Minion
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Royal Recruits Guards Magic Archer
Zap Mega Minion Magic Archer
Mega Minion Magic Archer
Zap Magic Archer
Zap
Elite Barbarians Royal Recruits Mega Minion
Zap Minions Elite Barbarians Royal Recruits Guards Magic Archer
Zap Magic Archer
Zap Royal Recruits Magic Archer

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