My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Mini P.E.K.K.A Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Mini P.E.K.K.A

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Electro Wizard Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Valkyrie Wizard Mirror Tornado Electro Wizard
Valkyrie
Zap Mini P.E.K.K.A Wizard Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mirror
Zap Mini P.E.K.K.A Tornado
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A Valkyrie Mirror
P.E.K.K.A
Zap Tornado Electro Wizard Valkyrie Wizard
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Valkyrie

Defense Synergies 7 17

Zap
Mini P.E.K.K.A Mirror Electro Wizard Valkyrie Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard Mirror Tornado
Valkyrie
Zap Mini P.E.K.K.A Wizard Mirror Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Mirror
Zap Tornado Mini P.E.K.K.A Valkyrie Electro Wizard
Tornado
Wizard Mirror P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A
Tornado Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Wizard Mirror Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Tornado Zap Valkyrie Electro Wizard
Tornado Electro Wizard Zap Wizard
Zap Valkyrie P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Wizard Tornado
Zap Wizard Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tornado Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Wizard Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Mini P.E.K.K.A Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Valkyrie Zap Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard
Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Tornado Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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