My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch Prince Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Prince Electro Wizard
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Mini P.E.K.K.A Valkyrie Electro Wizard Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Mini P.E.K.K.A Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Prince Electro Wizard Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A
Zap Valkyrie Wizard Mirror Electro Wizard
Valkyrie
Prince Zap Mini P.E.K.K.A Wizard Witch Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Prince
Mirror
Zap Mini P.E.K.K.A
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Prince

Defense Synergies 4 18

Zap
Mini P.E.K.K.A Mirror Electro Wizard Valkyrie Witch Prince
Mini P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard Mirror Witch
Valkyrie
Zap Mini P.E.K.K.A Wizard Mirror Witch Prince Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Mirror
Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Witch
Zap Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Prince
Zap Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Wizard Mirror Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Zap Valkyrie Witch Prince Electro Wizard
Mini P.E.K.K.A Witch Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Prince
Zap Valkyrie Electro Wizard
Electro Wizard Zap Wizard Witch
Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Valkyrie Witch Electro Wizard Zap Wizard
Zap Wizard Witch Electro Wizard
Mini P.E.K.K.A Prince Zap Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Zap Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Zap Mini P.E.K.K.A Prince Electro Wizard
Wizard Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard
Zap Valkyrie Wizard Witch Prince Electro Wizard
Zap Valkyrie Wizard Witch Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Witch Prince Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Wizard Prince
Zap Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Zap Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Prince
Wizard Zap Witch Electro Wizard
Mini P.E.K.K.A Prince Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Prince
Zap Electro Wizard Mini P.E.K.K.A Valkyrie Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Witch Prince
Zap Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Prince Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Electro Wizard Zap Mini P.E.K.K.A Valkyrie Prince
Valkyrie Zap Mini P.E.K.K.A Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie Prince
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Prince Electro Wizard
Zap Valkyrie Wizard Prince Electro Wizard
Zap Wizard
Zap Prince
Zap Wizard Witch
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Electro Wizard
Zap Valkyrie Wizard Witch
Prince
Wizard
Prince
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch Electro Wizard
Zap Wizard Witch Prince
Zap
Zap Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
Prince
Wizard
Zap Electro Wizard Witch Prince
Zap Wizard Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Prince Electro Wizard
Zap Wizard
Zap
Prince
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard

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