My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Flying Machine Skeleton Army Witch
Zap
Flying Machine Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Flying Machine Skeleton Army Witch
Fireball
Flying Machine Skeleton Army Witch
Poison
Flying Machine Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Mini P.E.K.K.A Valkyrie Flying Machine Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mini P.E.K.K.A Valkyrie Flying Machine Witch
Mini P.E.K.K.A
Giant Zap Valkyrie Rage
Valkyrie
Zap Mini P.E.K.K.A Flying Machine Giant Witch
Flying Machine
Zap Valkyrie Giant
Giant
Zap Mini P.E.K.K.A Rage Valkyrie Flying Machine Witch
Rage
Giant Witch Mini P.E.K.K.A
Skeleton Army
Witch
Rage Zap Valkyrie Giant

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Valkyrie Flying Machine Skeleton Army Witch
Mini P.E.K.K.A
Zap Valkyrie Skeleton Army Witch
Valkyrie
Zap Mini P.E.K.K.A Flying Machine Witch
Flying Machine
Zap Valkyrie Skeleton Army
Giant
Rage
Skeleton Army
Zap Mini P.E.K.K.A Flying Machine
Witch
Zap Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Flying Machine Witch
Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Flying Machine
Zap Flying Machine Witch
Zap Valkyrie Flying Machine
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Witch Zap Flying Machine
Zap Flying Machine Witch
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Flying Machine Witch
Valkyrie Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Zap Valkyrie Flying Machine Skeleton Army Witch
Zap Valkyrie Witch Flying Machine
Mini P.E.K.K.A
Valkyrie Skeleton Army Mini P.E.K.K.A Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Witch
Zap Mini P.E.K.K.A Valkyrie Flying Machine
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Zap Flying Machine Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Flying Machine Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Zap Mini P.E.K.K.A Valkyrie Flying Machine Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Flying Machine Witch
Skeleton Army Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Valkyrie Flying Machine Skeleton Army Witch
Skeleton Army Witch Zap Mini P.E.K.K.A Valkyrie Flying Machine
Valkyrie Zap Mini P.E.K.K.A Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Zap Flying Machine
Flying Machine
Valkyrie Flying Machine
Zap Valkyrie
Zap Flying Machine Witch
Flying Machine Witch
Zap Flying Machine
Zap Flying Machine
Mini P.E.K.K.A
Zap Valkyrie Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Witch
Flying Machine
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine
Zap Valkyrie Flying Machine Witch
Zap Flying Machine
Zap Valkyrie Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap
Zap Flying Machine Witch
Zap Flying Machine Witch
Mini P.E.K.K.A
Zap
Zap
Zap Flying Machine Skeleton Army Witch
Zap Flying Machine Witch
Mini P.E.K.K.A Valkyrie Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch

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