My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Executioner Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Night Witch Sparky
Giant Snowball
Bats Musketeer Battle Ram Night Witch
Zap
Bats Battle Ram Night Witch Sparky
Barbarian Barrel
Musketeer Battle Ram Executioner Night Witch Sparky
The Log
Mini P.E.K.K.A Musketeer Battle Ram Sparky
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Battle Ram Executioner Night Witch Sparky
Fireball
Musketeer Battle Ram Executioner Night Witch Sparky
Poison
Bats Musketeer Executioner Night Witch Sparky
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Executioner Night Witch Sparky
Rocket
Musketeer Executioner Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Executioner Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Musketeer Battle Ram Night Witch Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Battle Ram Sparky
Zap
Battle Ram Sparky Bats Mini P.E.K.K.A Musketeer Executioner Night Witch
Mini P.E.K.K.A
Sparky Bats Zap Musketeer
Musketeer
Zap Mini P.E.K.K.A Battle Ram
Battle Ram
Zap Bats Musketeer
Executioner
Zap
Night Witch
Zap
Sparky
Zap Mini P.E.K.K.A Bats

Defense Synergies 1 10

Bats
Zap Mini P.E.K.K.A Musketeer Sparky
Zap
Mini P.E.K.K.A Bats Musketeer Executioner Night Witch Sparky
Mini P.E.K.K.A
Zap Bats Musketeer Executioner
Musketeer
Bats Zap Mini P.E.K.K.A
Battle Ram
Executioner
Zap Mini P.E.K.K.A
Night Witch
Zap
Sparky
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner Sparky
Mini P.E.K.K.A Sparky Bats Zap Musketeer Executioner Night Witch
Mini P.E.K.K.A Sparky Bats Musketeer Executioner Night Witch
Mini P.E.K.K.A Night Witch Sparky Bats Musketeer
Mini P.E.K.K.A Sparky
Bats Zap Musketeer Executioner Night Witch
Bats Musketeer Zap Executioner Night Witch
Zap Musketeer Sparky
Mini P.E.K.K.A Sparky Musketeer Night Witch
Mini P.E.K.K.A Musketeer Night Witch Sparky
Bats Executioner Zap Musketeer Night Witch
Musketeer Executioner Bats Zap Night Witch
Mini P.E.K.K.A Night Witch Sparky Bats Zap Musketeer
Executioner Sparky Bats Zap Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Sparky Bats Mini P.E.K.K.A Musketeer Executioner Night Witch
Bats Zap Musketeer Executioner Night Witch
Zap Executioner Bats Musketeer
Mini P.E.K.K.A Sparky Musketeer
Bats Mini P.E.K.K.A Musketeer Executioner Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Sparky
Zap Mini P.E.K.K.A Musketeer Executioner
Bats Zap Mini P.E.K.K.A Musketeer Sparky
Mini P.E.K.K.A Bats Zap Musketeer Night Witch Sparky
Mini P.E.K.K.A Musketeer Executioner Night Witch Sparky
Executioner Bats Zap Musketeer
Mini P.E.K.K.A Sparky Bats Musketeer Night Witch
Mini P.E.K.K.A Sparky
Zap Bats Mini P.E.K.K.A Sparky
Musketeer Sparky
Bats Mini P.E.K.K.A Musketeer Sparky
Zap
Mini P.E.K.K.A Executioner Night Witch Sparky
Musketeer Executioner Sparky
Sparky Bats Zap Mini P.E.K.K.A Musketeer Executioner Night Witch
Bats Executioner Zap Mini P.E.K.K.A Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Zap Musketeer Executioner
Sparky
Musketeer Sparky
Executioner Zap Sparky
Executioner Bats Zap Musketeer
Musketeer Executioner Sparky
Zap Executioner
Zap
Bats Mini P.E.K.K.A Musketeer Night Witch Sparky
Zap Musketeer Sparky
Zap Musketeer Executioner
Musketeer Executioner Sparky
Musketeer
Zap Musketeer Sparky
Zap Musketeer Executioner Sparky
Musketeer Executioner Sparky
Sparky
Bats Mini P.E.K.K.A Night Witch Sparky
Zap Mini P.E.K.K.A Musketeer Executioner Sparky
Zap
Musketeer Night Witch Sparky
Musketeer Sparky
Zap Musketeer
Zap Executioner Sparky
Zap Musketeer Executioner Sparky
Zap Musketeer Sparky
Zap Musketeer Sparky
Bats Zap Musketeer Executioner Night Witch Sparky
Zap Bats Musketeer
Mini P.E.K.K.A Night Witch Sparky
Zap Musketeer Night Witch Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Musketeer Night Witch
Zap Musketeer Executioner
Mini P.E.K.K.A Musketeer Executioner Sparky
Zap Musketeer Executioner
Zap Sparky
Musketeer Executioner Sparky
Zap Bats Musketeer Sparky
Bats Zap Musketeer Executioner
Zap Musketeer Executioner Sparky

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