My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Elixir Collector Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Night Witch
Giant Snowball
Spear Goblins Baby Dragon Night Witch
Zap
Spear Goblins Night Witch
Barbarian Barrel
Ice Spirit Spear Goblins Night Witch
The Log
Ice Spirit Spear Goblins Mini P.E.K.K.A
Earthquake
Spear Goblins Elixir Collector
Arrows
Ice Spirit Spear Goblins Night Witch
Royal Delivery
Ice Spirit Spear Goblins Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Elixir Collector Baby Dragon Night Witch
Poison
Spear Goblins Elixir Collector Night Witch
Lightning
Mini P.E.K.K.A Elixir Collector Baby Dragon Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Mini P.E.K.K.A Elixir Collector Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Mini P.E.K.K.A Baby Dragon Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Zap Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Spear Goblins Mini P.E.K.K.A Baby Dragon Golem Night Witch
Spear Goblins
Ice Spirit Zap Mini P.E.K.K.A Baby Dragon Golem
Zap
Ice Spirit Spear Goblins Mini P.E.K.K.A Baby Dragon Golem Night Witch
Mini P.E.K.K.A
Ice Spirit Spear Goblins Zap Baby Dragon Golem
Elixir Collector
Baby Dragon
Golem Ice Spirit Spear Goblins Zap Mini P.E.K.K.A
Golem
Baby Dragon Night Witch Ice Spirit Spear Goblins Zap Mini P.E.K.K.A
Night Witch
Golem Ice Spirit Zap

Defense Synergies 3 10

Ice Spirit
Zap Mini P.E.K.K.A Spear Goblins Baby Dragon Night Witch
Spear Goblins
Ice Spirit Zap Mini P.E.K.K.A Baby Dragon Night Witch
Zap
Ice Spirit Mini P.E.K.K.A Spear Goblins Baby Dragon Night Witch
Mini P.E.K.K.A
Ice Spirit Zap Spear Goblins Baby Dragon
Elixir Collector
Baby Dragon
Ice Spirit Spear Goblins Zap Mini P.E.K.K.A
Golem
Night Witch
Ice Spirit Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Baby Dragon
Mini P.E.K.K.A Ice Spirit Zap Night Witch
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Spear Goblins Zap Baby Dragon Night Witch
Ice Spirit Spear Goblins Zap Baby Dragon Night Witch
Zap Baby Dragon
Mini P.E.K.K.A Night Witch
Ice Spirit Spear Goblins Mini P.E.K.K.A Night Witch
Spear Goblins Zap Baby Dragon Night Witch
Spear Goblins Zap Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Ice Spirit Zap
Ice Spirit Zap Mini P.E.K.K.A Baby Dragon Night Witch
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch
Ice Spirit Spear Goblins Zap Baby Dragon Night Witch
Zap Baby Dragon Ice Spirit Spear Goblins
Mini P.E.K.K.A
Spear Goblins Mini P.E.K.K.A Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap
Zap Mini P.E.K.K.A Baby Dragon
Ice Spirit Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Night Witch
Mini P.E.K.K.A Night Witch
Ice Spirit Zap Baby Dragon
Mini P.E.K.K.A Spear Goblins Night Witch
Mini P.E.K.K.A
Zap Ice Spirit Spear Goblins Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Night Witch
Baby Dragon
Ice Spirit Spear Goblins Zap Mini P.E.K.K.A Baby Dragon Night Witch
Zap Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Ice Spirit Spear Goblins Zap Baby Dragon
Baby Dragon
Ice Spirit Zap Baby Dragon
Zap
Mini P.E.K.K.A Night Witch
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon
Zap Ice Spirit Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Night Witch
Zap Ice Spirit
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap Ice Spirit
Zap Ice Spirit Spear Goblins Night Witch
Zap Baby Dragon
Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Zap Ice Spirit Baby Dragon
Zap
Zap Baby Dragon

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