My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Three Musketeers Giant Skeleton
Giant Snowball
Archers Goblin Gang Three Musketeers
Zap
Archers Goblin Gang Three Musketeers
Barbarian Barrel
Archers Goblin Gang Three Musketeers Giant Skeleton
The Log
Archers Goblin Gang Mini P.E.K.K.A Three Musketeers Giant Skeleton
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Three Musketeers Giant Skeleton
Fireball
Archers Goblin Gang Elixir Collector Three Musketeers
Poison
Archers Goblin Gang Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Mini P.E.K.K.A Elixir Collector Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Mini P.E.K.K.A Three Musketeers Giant Skeleton The Log
Archers
Zap Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Three Musketeers Giant Skeleton
Mini P.E.K.K.A
Zap Archers Goblin Gang Giant Skeleton The Log
Elixir Collector
Three Musketeers
Zap Goblin Gang The Log
Giant Skeleton
Zap Archers Goblin Gang Mini P.E.K.K.A The Log
The Log
Zap Mini P.E.K.K.A Three Musketeers Giant Skeleton

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Archers Goblin Gang Three Musketeers Giant Skeleton The Log
Archers
Zap Goblin Gang Mini P.E.K.K.A Giant Skeleton The Log
Goblin Gang
Zap Archers Mini P.E.K.K.A Giant Skeleton The Log
Mini P.E.K.K.A
Zap The Log Archers Goblin Gang
Elixir Collector
Three Musketeers
Zap The Log
Giant Skeleton
Zap Archers Goblin Gang The Log
The Log
Mini P.E.K.K.A Zap Archers Goblin Gang Three Musketeers Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Zap Goblin Gang Three Musketeers The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers Archers Giant Skeleton
Mini P.E.K.K.A Three Musketeers Goblin Gang
Mini P.E.K.K.A Giant Skeleton The Log
Goblin Gang The Log Zap Archers
Three Musketeers Zap Archers Goblin Gang
Zap Giant Skeleton The Log
Mini P.E.K.K.A Three Musketeers Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Giant Skeleton
Archers Goblin Gang Zap Giant Skeleton The Log
Three Musketeers Zap Archers Goblin Gang
Mini P.E.K.K.A Zap Goblin Gang Three Musketeers Giant Skeleton The Log
Three Musketeers Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Goblin Gang Mini P.E.K.K.A
Zap Archers Goblin Gang Three Musketeers The Log
Zap The Log Archers Giant Skeleton
Mini P.E.K.K.A Three Musketeers
Goblin Gang Archers Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Giant Skeleton
Zap Archers Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Giant Skeleton Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton Zap The Log
Giant Skeleton Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap Archers Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Archers Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Mini P.E.K.K.A The Log
Goblin Gang Three Musketeers
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Goblin Gang Three Musketeers
Archers Three Musketeers
Goblin Gang Zap Archers Mini P.E.K.K.A Three Musketeers Giant Skeleton The Log
Zap Archers Mini P.E.K.K.A Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap The Log
Zap Archers
Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Three Musketeers The Log
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers
Zap
Mini P.E.K.K.A
Zap The Log
Zap
Giant Skeleton
The Log
Zap Archers Goblin Gang
Zap Archers Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers
The Log Zap
Zap Giant Skeleton
Three Musketeers
Zap Goblin Gang Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: