My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Night Witch
Giant Snowball
Musketeer Baby Dragon Night Witch
Zap
Dark Prince Night Witch
Barbarian Barrel
Musketeer Dark Prince Night Witch
The Log
Mini P.E.K.K.A Musketeer Dark Prince
Earthquake
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Night Witch
Fireball
Musketeer Baby Dragon Night Witch
Poison
Musketeer Night Witch
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Dark Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Mini P.E.K.K.A Musketeer

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Golem Night Witch
Mini P.E.K.K.A
Zap Musketeer Rage Baby Dragon Dark Prince Golem
Musketeer
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Golem
Rage
Mini P.E.K.K.A Dark Prince Night Witch
Baby Dragon
Golem Zap Mini P.E.K.K.A Musketeer Dark Prince
Dark Prince
Zap Mini P.E.K.K.A Musketeer Rage Baby Dragon Golem
Golem
Baby Dragon Night Witch Zap Mini P.E.K.K.A Musketeer Dark Prince
Night Witch
Golem Zap Rage

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Night Witch
Mini P.E.K.K.A
Zap Musketeer Baby Dragon
Musketeer
Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Rage
Baby Dragon
Zap Mini P.E.K.K.A Musketeer Dark Prince
Dark Prince
Zap Musketeer Baby Dragon Night Witch
Golem
Night Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Mini P.E.K.K.A Zap Musketeer Dark Prince Night Witch
Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Mini P.E.K.K.A Night Witch Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince
Zap Musketeer Baby Dragon Dark Prince Night Witch
Musketeer Zap Baby Dragon Night Witch
Zap Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Zap Musketeer Baby Dragon Dark Prince Night Witch
Musketeer Zap Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Zap Musketeer Dark Prince
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Zap Musketeer Baby Dragon Dark Prince Night Witch
Zap Baby Dragon Musketeer Dark Prince
Mini P.E.K.K.A Musketeer
Dark Prince Mini P.E.K.K.A Musketeer Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Mini P.E.K.K.A Musketeer Baby Dragon
Zap Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince Zap Musketeer Night Witch
Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Zap Musketeer Baby Dragon
Mini P.E.K.K.A Dark Prince Musketeer Night Witch
Mini P.E.K.K.A Dark Prince
Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Musketeer
Mini P.E.K.K.A Musketeer Dark Prince
Zap Dark Prince
Mini P.E.K.K.A Dark Prince Night Witch
Musketeer Baby Dragon
Zap Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince Night Witch
Zap Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Dark Prince
Zap Baby Dragon Dark Prince
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A Musketeer Night Witch
Zap Musketeer Dark Prince
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince
Zap Baby Dragon
Musketeer Baby Dragon Night Witch
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon Dark Prince
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Night Witch
Zap Musketeer
Mini P.E.K.K.A Night Witch
Zap Musketeer Night Witch
Zap
Zap Musketeer Dark Prince Night Witch
Zap Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Baby Dragon Dark Prince
Zap Musketeer Baby Dragon
Zap
Musketeer Dark Prince
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon Dark Prince

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