My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Musketeer Wizard Ice Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Wizard Ice Wizard
Fireball
Musketeer Wizard Ice Wizard
Poison
Musketeer Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Ice Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Ice Wizard Mini P.E.K.K.A Musketeer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Ice Wizard

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Mini P.E.K.K.A Musketeer The Log Ice Wizard
Mini P.E.K.K.A
Giant Zap Musketeer Wizard Tornado The Log Ice Wizard
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Zap Mini P.E.K.K.A Musketeer Wizard Tornado The Log Ice Wizard
Wizard
Tornado Mini P.E.K.K.A Giant
Tornado
Zap Wizard Mini P.E.K.K.A Giant The Log Ice Wizard
The Log
Zap Mini P.E.K.K.A Musketeer Giant Tornado
Ice Wizard
Zap Mini P.E.K.K.A Giant Tornado

Defense Synergies 5 13

Zap
Mini P.E.K.K.A Musketeer Tornado The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Musketeer Wizard Tornado Ice Wizard
Musketeer
The Log Zap Mini P.E.K.K.A Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A The Log Ice Wizard
Tornado
Wizard Ice Wizard Zap Mini P.E.K.K.A Musketeer The Log
The Log
Mini P.E.K.K.A Musketeer Zap Wizard Tornado Ice Wizard
Ice Wizard
Tornado Zap Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
Mini P.E.K.K.A Zap Musketeer The Log Ice Wizard
Mini P.E.K.K.A Tornado Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A Tornado The Log
Tornado The Log Zap Musketeer Ice Wizard
Musketeer Tornado Zap Wizard Ice Wizard
Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Tornado Ice Wizard
Tornado Mini P.E.K.K.A Musketeer Ice Wizard
Ice Wizard Zap Musketeer Wizard Tornado The Log
Musketeer Zap Wizard Tornado Ice Wizard
Mini P.E.K.K.A Zap Musketeer Wizard The Log Ice Wizard
Wizard Zap Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Musketeer Tornado
Zap Musketeer Wizard Tornado The Log Ice Wizard
Zap Wizard Tornado The Log Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Tornado
Wizard Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A Musketeer Wizard The Log
Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Musketeer Tornado The Log
Mini P.E.K.K.A Musketeer
Wizard Zap Musketeer Tornado Ice Wizard
Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Tornado The Log
Musketeer
Mini P.E.K.K.A Musketeer
Zap Tornado The Log
Mini P.E.K.K.A Wizard
Wizard Musketeer
Zap Mini P.E.K.K.A Musketeer Tornado The Log
Zap Mini P.E.K.K.A Musketeer Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Tornado The Log Ice Wizard
The Log
Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer Tornado Ice Wizard
Musketeer Wizard Tornado The Log
The Log Zap Wizard Tornado Ice Wizard
The Log Zap Wizard Tornado
Mini P.E.K.K.A Musketeer Tornado
Zap Musketeer Wizard Tornado The Log
Zap Musketeer Wizard Tornado
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard The Log
Zap Wizard Tornado The Log
Musketeer The Log
Wizard Tornado
Musketeer Tornado The Log
Zap Musketeer The Log
Zap Tornado The Log Wizard Ice Wizard
The Log Zap Musketeer Wizard Tornado Ice Wizard
Zap Musketeer Wizard Tornado The Log
Zap Musketeer Tornado The Log
Zap Musketeer Wizard Tornado Ice Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Musketeer
Zap Musketeer Wizard Tornado Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Wizard
The Log Zap Musketeer Wizard
Zap Tornado
Musketeer
Zap Musketeer Tornado The Log
Zap Musketeer Tornado
Zap Musketeer Tornado The Log

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