My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton
Giant Snowball
Clone Balloon
Zap
Clone Balloon
Barbarian Barrel
Clone Giant Skeleton
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Clone Balloon Giant Skeleton
Fireball
Clone Balloon
Poison
Clone Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage The Log Clone Mini P.E.K.K.A Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Rage The Log

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Mini P.E.K.K.A Giant Skeleton The Log
Mini P.E.K.K.A
Zap Mirror Rage Giant Skeleton The Log
Mirror
Zap The Log Mini P.E.K.K.A Balloon Giant Skeleton
Rage
Balloon Mini P.E.K.K.A Giant Skeleton
Clone
Balloon Giant Skeleton
Balloon
Zap Rage Clone Mirror Giant Skeleton The Log
Giant Skeleton
Clone Zap Mini P.E.K.K.A Mirror Rage Balloon The Log
The Log
Mirror Zap Mini P.E.K.K.A Balloon Giant Skeleton

Defense Synergies 3 5

Zap
Mini P.E.K.K.A Mirror Giant Skeleton The Log
Mini P.E.K.K.A
Zap The Log Mirror
Mirror
Zap Mini P.E.K.K.A The Log
Rage
Clone
Balloon
Giant Skeleton
Zap The Log
The Log
Mini P.E.K.K.A Zap Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton The Log
The Log Zap
Zap
Zap Giant Skeleton The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton The Log
Zap
Mini P.E.K.K.A Zap Giant Skeleton The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log
Zap The Log Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A The Log
Giant Skeleton Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Zap The Log
Giant Skeleton Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton
Zap Mini P.E.K.K.A Giant Skeleton The Log
Zap Mini P.E.K.K.A Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap
Zap
Mini P.E.K.K.A
Zap The Log
Zap
Giant Skeleton
The Log
Zap
Zap
The Log
Mini P.E.K.K.A
The Log Zap
Zap Giant Skeleton
Zap Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

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