My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Princess
Zap
Minions Princess
Barbarian Barrel
Knight Barbarians Princess
The Log
Barbarians Mini P.E.K.K.A Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Minions Princess
Royal Delivery
Knight Minions Barbarians Mini P.E.K.K.A Hog Rider Princess
Fireball
Minions Barbarians Hog Rider Princess
Poison
Minions Barbarians Princess
Lightning
Knight Mini P.E.K.K.A
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Princess Mini P.E.K.K.A Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minions Mini P.E.K.K.A The Log Princess
Knight
Minions Hog Rider Princess Zap The Log
Minions
Knight Hog Rider Zap Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Zap Minions Hog Rider The Log Princess
Hog Rider
Zap Knight Minions The Log Barbarians Mini P.E.K.K.A Princess
The Log
Hog Rider Zap Knight Mini P.E.K.K.A Princess
Princess
Knight Zap Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Knight Minions Barbarians The Log Princess
Knight
Minions Princess Zap Mini P.E.K.K.A The Log
Minions
Knight Zap The Log
Barbarians
Zap
Mini P.E.K.K.A
Zap The Log Knight Princess
Hog Rider
The Log
Mini P.E.K.K.A Zap Knight Minions Princess
Princess
Knight Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log
Barbarians Mini P.E.K.K.A Zap Knight Minions The Log
Barbarians Mini P.E.K.K.A Knight Minions
Barbarians Mini P.E.K.K.A Knight Minions
Barbarians Mini P.E.K.K.A The Log Princess
The Log Zap Minions
Minions Zap Princess
Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Minions Princess
Knight Barbarians Mini P.E.K.K.A
Minions Barbarians Zap Knight The Log Princess
Minions Zap Princess
Barbarians Mini P.E.K.K.A Zap Knight Minions The Log
Zap Minions Barbarians Mini P.E.K.K.A The Log Princess
Barbarians Mini P.E.K.K.A Knight
Barbarians Zap Mini P.E.K.K.A The Log
Barbarians Knight Minions Mini P.E.K.K.A
Zap Knight Minions Barbarians The Log
Zap The Log Knight Minions Barbarians Princess
Barbarians Mini P.E.K.K.A
Knight Minions Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Zap
Zap Knight Mini P.E.K.K.A The Log
Barbarians Zap Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight Barbarians The Log
Barbarians Knight Mini P.E.K.K.A
Zap Minions Princess
Mini P.E.K.K.A Knight Minions Barbarians
Mini P.E.K.K.A Knight Barbarians
Zap Knight Minions Barbarians Mini P.E.K.K.A The Log
Barbarians
Knight Minions Barbarians Mini P.E.K.K.A
Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Knight
Barbarians Princess
Barbarians Zap Knight Minions Mini P.E.K.K.A The Log
Minions Zap Barbarians Mini P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap The Log Princess
The Log
Knight Barbarians The Log
Zap The Log
Zap Minions Princess
The Log Princess
The Log Zap Princess
The Log Zap
Minions Mini P.E.K.K.A
Zap Knight The Log Princess
Zap Princess
Knight The Log Princess
Minions Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Princess
Zap The Log Princess
Minions The Log
Princess
The Log
Zap Barbarians The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Princess
Zap Minions
Mini P.E.K.K.A
Zap The Log
Zap Princess
The Log Princess
Zap Minions Barbarians Princess
Zap Princess
The Log
Knight Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Zap Minions The Log Princess
Zap Princess
Zap The Log Princess

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