My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins Ice Wizard
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Minions Hog Rider Ice Wizard
Poison
Minions Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Minions Ice Wizard Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Goblins Minions Mini P.E.K.K.A Freeze The Log Ice Wizard
Minions
Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Hog Rider The Log Ice Wizard
Hog Rider
Goblins Zap Minions Freeze The Log Mini P.E.K.K.A
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 13

Goblins
Zap Freeze The Log Ice Wizard
Zap
Mini P.E.K.K.A Goblins Minions The Log Ice Wizard
Minions
Zap Freeze The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Freeze Ice Wizard
Hog Rider
Freeze
Goblins Minions Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblins Zap Minions Ice Wizard
Ice Wizard
Goblins Zap Minions Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Mini P.E.K.K.A Goblins Zap Minions The Log Ice Wizard
Mini P.E.K.K.A Goblins Minions Freeze Ice Wizard
Mini P.E.K.K.A Goblins Minions Ice Wizard
Mini P.E.K.K.A The Log
Freeze The Log Goblins Zap Minions Ice Wizard
Minions Zap Freeze Ice Wizard
Zap The Log
Mini P.E.K.K.A Goblins Minions Ice Wizard
Goblins Mini P.E.K.K.A Ice Wizard
Goblins Minions Ice Wizard Zap Freeze The Log
Minions Zap Ice Wizard
Mini P.E.K.K.A Zap Minions Freeze The Log Ice Wizard
Goblins Zap Minions Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze The Log
Goblins Minions Mini P.E.K.K.A
Goblins Zap Minions The Log Ice Wizard
Zap Freeze The Log Minions Ice Wizard
Mini P.E.K.K.A
Goblins Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap
Zap Mini P.E.K.K.A The Log
Goblins Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Zap Minions Freeze Ice Wizard
Mini P.E.K.K.A Goblins Minions Ice Wizard
Mini P.E.K.K.A
Zap Freeze Goblins Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Goblins Zap Minions Mini P.E.K.K.A Freeze The Log
Minions Zap Mini P.E.K.K.A Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log Ice Wizard
The Log
Freeze The Log
Zap The Log
Zap Minions Freeze Ice Wizard
The Log
The Log Zap Freeze Ice Wizard
The Log Zap
Goblins Minions Mini P.E.K.K.A
Zap The Log
Zap
The Log
Minions Freeze
Zap The Log
Zap The Log
The Log
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap Freeze The Log Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Ice Wizard
Zap Minions Freeze
Mini P.E.K.K.A
Zap The Log
Zap Freeze
The Log
Zap Minions Freeze
Zap Ice Wizard
Freeze
The Log
Mini P.E.K.K.A
The Log Zap
Zap
Zap Minions Freeze The Log
Zap
Zap Freeze The Log

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