My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Wizard
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Baby Dragon Miner
Fireball
Inferno Tower Wizard Baby Dragon
Poison
Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Mini P.E.K.K.A Baby Dragon Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Zap Wizard Baby Dragon The Log Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Miner Mega Knight
Baby Dragon
Zap Mini P.E.K.K.A Miner Mega Knight
The Log
Zap Mini P.E.K.K.A Miner Mega Knight
Miner
Zap Wizard Baby Dragon The Log Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard Baby Dragon The Log Miner

Defense Synergies 4 15

Zap
Mini P.E.K.K.A Mega Knight Inferno Tower Baby Dragon The Log Miner
Mini P.E.K.K.A
Zap The Log Wizard Baby Dragon
Inferno Tower
The Log Zap Baby Dragon Mega Knight
Wizard
Mini P.E.K.K.A The Log Mega Knight
Baby Dragon
Zap Mini P.E.K.K.A Inferno Tower The Log Mega Knight
The Log
Mini P.E.K.K.A Inferno Tower Zap Wizard Baby Dragon Miner Mega Knight
Miner
Zap The Log Mega Knight
Mega Knight
Zap Inferno Tower Wizard Baby Dragon The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Zap The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Zap Baby Dragon Mega Knight
Inferno Tower Zap Wizard Baby Dragon
Zap Inferno Tower Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Miner Mega Knight
Zap Wizard Baby Dragon The Log Mega Knight
Inferno Tower Zap Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Mega Knight Zap Wizard The Log
Wizard Mega Knight Zap Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Zap Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Inferno Tower
Mega Knight Zap Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Inferno Tower
Zap Mini P.E.K.K.A Wizard Baby Dragon The Log Miner Mega Knight
Mega Knight Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Mega Knight Zap Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Mega Knight
Wizard Zap Baby Dragon
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Zap Mega Knight Mini P.E.K.K.A Inferno Tower Baby Dragon The Log
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Baby Dragon Mega Knight
Inferno Tower Zap Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Zap Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log Miner
Baby Dragon The Log Miner
The Log
Wizard Zap Baby Dragon The Log Mega Knight
Wizard Zap Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Miner Zap Wizard
Mini P.E.K.K.A
Miner Zap Wizard The Log
Zap Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Zap Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon The Log Mega Knight
Zap Wizard Baby Dragon The Log Miner Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Wizard Baby Dragon Mega Knight
The Log Miner Zap Wizard Baby Dragon
Zap Wizard Baby Dragon The Log Miner Mega Knight
Miner Zap Baby Dragon The Log
Zap Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Miner Mega Knight
Zap
Mega Knight
Wizard The Log
Zap
Zap Wizard Baby Dragon
The Log
Miner Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
The Log Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log Miner Mega Knight

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