My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A
Zap Valkyrie Hog Rider Wizard The Log
Valkyrie
Hog Rider Zap Mini P.E.K.K.A Wizard
Hog Rider
Zap Valkyrie The Log Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Skeleton Army
The Log
Hog Rider Zap Mini P.E.K.K.A

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army The Log
Mini P.E.K.K.A
Zap The Log Valkyrie Wizard Skeleton Army
Valkyrie
Zap Mini P.E.K.K.A Inferno Tower Wizard The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Zap Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army
Inferno Tower Zap Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Inferno Tower Zap Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Valkyrie The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Valkyrie
Mini P.E.K.K.A Inferno Tower Skeleton Army Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Valkyrie
Inferno Tower Zap Wizard
Zap Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Wizard The Log
Inferno Tower Zap Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army
Zap Valkyrie Wizard Skeleton Army The Log
Zap Valkyrie Wizard The Log
Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Inferno Tower
Zap Mini P.E.K.K.A Valkyrie Wizard The Log
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Zap Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Valkyrie Skeleton Army
Wizard Zap
Mini P.E.K.K.A Skeleton Army Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie Skeleton Army
Zap Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mini P.E.K.K.A Valkyrie Inferno Tower
Skeleton Army Zap Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A Valkyrie The Log
Valkyrie Zap Mini P.E.K.K.A Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Skeleton Army
Zap Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log

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