My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Zappies Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Giant Skeleton
Giant Snowball
Mega Minion Zappies
Zap
Zappies Cannon Cart
Barbarian Barrel
Knight Zappies Cannon Cart Giant Skeleton
The Log
Mini P.E.K.K.A Zappies Cannon Cart Giant Skeleton
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Zappies Cannon Cart Giant Skeleton
Fireball
Mega Minion Zappies Cannon Cart
Poison
Mega Minion Zappies
Lightning
Knight Mega Minion Mini P.E.K.K.A Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mega Minion Mini P.E.K.K.A Zappies Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Mega Minion

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Cannon Cart Knight Mini P.E.K.K.A Zappies Giant Skeleton
Arrows
Zap Knight Mega Minion Mini P.E.K.K.A Cannon Cart Giant Skeleton
Knight
Mega Minion Zap Arrows Zappies Cannon Cart
Mega Minion
Zap Knight Arrows Giant Skeleton
Mini P.E.K.K.A
Zap Arrows Giant Skeleton
Zappies
Zap Knight Cannon Cart Giant Skeleton
Cannon Cart
Zap Arrows Knight Zappies
Giant Skeleton
Zap Arrows Mega Minion Mini P.E.K.K.A Zappies

Defense Synergies 3 20

Zap
Mega Minion Mini P.E.K.K.A Arrows Knight Zappies Cannon Cart Giant Skeleton
Arrows
Zap Knight Mega Minion Mini P.E.K.K.A Cannon Cart Giant Skeleton
Knight
Mega Minion Zap Arrows Mini P.E.K.K.A Zappies Cannon Cart
Mega Minion
Zap Knight Arrows Zappies Cannon Cart Giant Skeleton
Mini P.E.K.K.A
Zap Arrows Knight Cannon Cart
Zappies
Zap Knight Mega Minion Cannon Cart Giant Skeleton
Cannon Cart
Zap Arrows Knight Mega Minion Mini P.E.K.K.A Zappies Giant Skeleton
Giant Skeleton
Zap Arrows Mega Minion Zappies Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Mega Minion Zappies
Mini P.E.K.K.A Zap Knight Mega Minion Zappies Cannon Cart
Mini P.E.K.K.A Knight Mega Minion Zappies Cannon Cart Giant Skeleton
Mini P.E.K.K.A Knight Mega Minion Zappies Cannon Cart
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Zap Mega Minion Zappies Cannon Cart
Mega Minion Zap Arrows Zappies
Zap Arrows Cannon Cart Giant Skeleton
Mini P.E.K.K.A Zappies
Knight Mini P.E.K.K.A Zappies Cannon Cart Giant Skeleton
Zap Arrows Knight Mega Minion Zappies Cannon Cart Giant Skeleton
Arrows Mega Minion Zap Zappies
Mini P.E.K.K.A Zap Knight Zappies Cannon Cart Giant Skeleton
Zap Arrows Mega Minion Mini P.E.K.K.A Zappies Cannon Cart
Mini P.E.K.K.A Knight Zappies Cannon Cart
Zap Mini P.E.K.K.A Zappies
Arrows Knight Mini P.E.K.K.A Zappies Cannon Cart
Arrows Zap Knight Mega Minion Zappies Cannon Cart
Zap Arrows Knight Mega Minion Zappies Cannon Cart Giant Skeleton
Mini P.E.K.K.A Zappies Cannon Cart
Arrows Knight Mini P.E.K.K.A Zappies Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Zappies Cannon Cart Giant Skeleton
Zap Arrows Knight Mega Minion Mini P.E.K.K.A Cannon Cart
Zappies Giant Skeleton Zap Knight Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Giant Skeleton Zap Knight Zappies Cannon Cart
Giant Skeleton Knight Mini P.E.K.K.A Zappies Cannon Cart
Arrows Zap Zappies
Mini P.E.K.K.A Knight Mega Minion Zappies Cannon Cart Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Zappies Cannon Cart
Zap Giant Skeleton Knight Mega Minion Mini P.E.K.K.A Zappies Cannon Cart
Mega Minion Zappies
Knight Mega Minion Mini P.E.K.K.A Zappies Cannon Cart Giant Skeleton
Zap Arrows Giant Skeleton
Mini P.E.K.K.A Cannon Cart Giant Skeleton Knight Zappies
Zappies Cannon Cart
Zappies Zap Knight Mega Minion Mini P.E.K.K.A Cannon Cart Giant Skeleton
Arrows Zap Mega Minion Mini P.E.K.K.A Zappies Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows Zap
Arrows Cannon Cart Giant Skeleton
Cannon Cart Arrows Knight Giant Skeleton
Zap Arrows
Arrows Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Knight Cannon Cart
Zap Arrows
Knight Cannon Cart
Arrows Cannon Cart
Zap Arrows Cannon Cart
Zap Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A
Zap Arrows
Giant Skeleton
Arrows
Zap Arrows Cannon Cart
Zap Arrows
Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Mega Minion Zappies
Mega Minion Mini P.E.K.K.A
Zap Arrows
Zap Arrows Zappies
Giant Skeleton
Arrows
Zap Zappies Cannon Cart
Zap Arrows Mega Minion Zappies
Arrows
Knight Mega Minion Mini P.E.K.K.A Cannon Cart
Arrows Zap
Zap Arrows Giant Skeleton
Mega Minion Cannon Cart
Zap Zappies Giant Skeleton
Zap Zappies
Zap Cannon Cart Giant Skeleton

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