My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Baby Dragon Witch Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Sparky
Giant Snowball
Flying Machine Baby Dragon Witch Inferno Dragon
Zap
Flying Machine Witch Inferno Dragon Sparky
Barbarian Barrel
Witch Sparky
The Log
Mini P.E.K.K.A Witch Sparky
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Mini P.E.K.K.A Flying Machine Baby Dragon Witch Inferno Dragon Sparky
Fireball
Flying Machine Baby Dragon Witch Inferno Dragon Sparky
Poison
Flying Machine Witch Sparky
Lightning
Mini P.E.K.K.A Baby Dragon Witch Inferno Dragon Sparky
Rocket
Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Flying Machine Baby Dragon Inferno Dragon Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Flying Machine Baby Dragon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Mini P.E.K.K.A Flying Machine Baby Dragon Witch
Mini P.E.K.K.A
Giant Sparky Zap Baby Dragon
Flying Machine
Zap Giant Baby Dragon
Giant
Zap Mini P.E.K.K.A Sparky Flying Machine Baby Dragon Witch
Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Giant Witch Inferno Dragon Sparky
Witch
Zap Giant Baby Dragon
Inferno Dragon
Baby Dragon
Sparky
Zap Mini P.E.K.K.A Giant Baby Dragon

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Flying Machine Baby Dragon Witch Inferno Dragon Sparky
Mini P.E.K.K.A
Zap Baby Dragon Witch
Flying Machine
Zap Baby Dragon
Giant
Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Witch Inferno Dragon
Witch
Zap Mini P.E.K.K.A Baby Dragon
Inferno Dragon
Zap Baby Dragon
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Zap Flying Machine Witch
Mini P.E.K.K.A Witch Sparky Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Sparky
Mini P.E.K.K.A Sparky
Zap Flying Machine Baby Dragon
Inferno Dragon Zap Flying Machine Baby Dragon Witch
Zap Flying Machine Baby Dragon Sparky
Mini P.E.K.K.A Witch Inferno Dragon Sparky
Mini P.E.K.K.A Sparky
Witch Zap Flying Machine Baby Dragon
Inferno Dragon Zap Flying Machine Baby Dragon Witch
Mini P.E.K.K.A Sparky Zap Flying Machine Witch
Sparky Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Inferno Dragon Sparky
Zap Mini P.E.K.K.A Inferno Dragon Sparky
Sparky Mini P.E.K.K.A Witch
Zap Flying Machine Baby Dragon Witch
Zap Baby Dragon Witch Flying Machine Inferno Dragon
Mini P.E.K.K.A Sparky Inferno Dragon
Mini P.E.K.K.A Flying Machine Baby Dragon Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Sparky
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Inferno Dragon
Zap Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A Zap Sparky
Mini P.E.K.K.A Witch Inferno Dragon Sparky
Zap Flying Machine Baby Dragon Witch
Mini P.E.K.K.A Sparky Flying Machine Witch
Mini P.E.K.K.A Inferno Dragon Sparky
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Witch Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Mini P.E.K.K.A Flying Machine Witch Sparky
Zap
Mini P.E.K.K.A Witch Sparky
Flying Machine Baby Dragon Witch Sparky
Witch Sparky Zap Mini P.E.K.K.A Flying Machine Baby Dragon Inferno Dragon
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Witch Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Sparky
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Sparky
Flying Machine Sparky
Zap Baby Dragon Sparky
Zap Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Witch Sparky
Zap Flying Machine Baby Dragon
Zap Flying Machine
Mini P.E.K.K.A Sparky
Zap Flying Machine Sparky
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Sparky
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Sparky
Zap Flying Machine Baby Dragon Witch Sparky
Flying Machine Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Sparky
Zap Flying Machine Baby Dragon Witch
Baby Dragon Sparky
Sparky
Zap Flying Machine Baby Dragon
Zap Baby Dragon Witch Sparky
Witch Inferno Dragon
Zap Flying Machine Baby Dragon Witch Sparky
Zap Flying Machine Baby Dragon Witch Sparky
Zap Baby Dragon Sparky
Zap Flying Machine Baby Dragon Witch Sparky
Zap Flying Machine Witch
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Flying Machine Witch
Zap Flying Machine Baby Dragon Witch
Mini P.E.K.K.A Flying Machine Baby Dragon Sparky
Zap Flying Machine Baby Dragon
Zap Sparky
Flying Machine Sparky
Zap Flying Machine Baby Dragon Witch Sparky
Zap Flying Machine Witch
Zap Flying Machine Baby Dragon Witch Sparky

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