My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Clone Witch Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Clone Witch Giant Skeleton Night Witch
The Log
Mini P.E.K.K.A Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Clone Witch Giant Skeleton Night Witch
Fireball
Clone Witch Night Witch
Poison
Clone Witch Night Witch
Lightning
Mini P.E.K.K.A Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Mini P.E.K.K.A Night Witch Witch Giant Skeleton Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Mini P.E.K.K.A Night Witch

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Witch Giant Skeleton Golem Night Witch
Mini P.E.K.K.A
Zap Giant Skeleton Lightning Golem
Clone
Giant Skeleton Golem Night Witch Witch
Witch
Zap Clone Giant Skeleton Golem
Giant Skeleton
Clone Zap Mini P.E.K.K.A Witch Lightning Night Witch
Lightning
Golem Mini P.E.K.K.A Giant Skeleton
Golem
Clone Lightning Night Witch Zap Mini P.E.K.K.A Witch
Night Witch
Clone Golem Zap Giant Skeleton

Defense Synergies 1 5

Zap
Mini P.E.K.K.A Witch Giant Skeleton Night Witch
Mini P.E.K.K.A
Zap Witch
Clone
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Witch
Lightning
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Mini P.E.K.K.A Zap Witch Night Witch
Mini P.E.K.K.A Witch Giant Skeleton Lightning Night Witch
Mini P.E.K.K.A Witch Night Witch
Lightning Mini P.E.K.K.A Giant Skeleton
Zap Night Witch
Lightning Zap Witch Night Witch
Lightning Zap Giant Skeleton
Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Giant Skeleton Night Witch
Witch Zap Giant Skeleton Night Witch
Zap Witch Night Witch
Mini P.E.K.K.A Night Witch Zap Witch Giant Skeleton Lightning
Zap Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Witch Night Witch
Zap Witch Night Witch
Zap Witch Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Giant Skeleton
Zap Mini P.E.K.K.A Lightning
Giant Skeleton Zap Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Giant Skeleton Lightning Zap Night Witch
Giant Skeleton Mini P.E.K.K.A Witch Night Witch
Zap Witch
Mini P.E.K.K.A Witch Giant Skeleton Lightning Night Witch
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Lightning Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Lightning Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lightning Witch Night Witch
Witch
Witch Zap Mini P.E.K.K.A Giant Skeleton Lightning Night Witch
Zap Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Zap
Lightning Giant Skeleton
Lightning Giant Skeleton
Zap
Zap Witch
Witch
Zap Lightning
Zap Lightning
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Mini P.E.K.K.A Lightning Night Witch
Lightning Zap Mini P.E.K.K.A
Lightning Zap Witch
Lightning Giant Skeleton Night Witch
Lightning
Lightning
Lightning Zap
Zap Witch
Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Lightning Zap Witch Night Witch
Zap Lightning Witch
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap Night Witch
Zap Lightning
Giant Skeleton
Lightning
Zap Lightning Witch Night Witch
Lightning Zap Witch
Lightning Mini P.E.K.K.A
Zap Lightning
Lightning Zap Giant Skeleton
Zap Witch Giant Skeleton Lightning
Zap Witch Lightning
Lightning Zap Witch Giant Skeleton

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