My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Night Witch
Giant Snowball
Clone Baby Dragon Lumberjack Night Witch
Zap
Clone Dark Prince Night Witch
Barbarian Barrel
Clone Dark Prince Lumberjack Night Witch
The Log
Mini P.E.K.K.A Clone Dark Prince Lumberjack
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Mini P.E.K.K.A Clone Baby Dragon Dark Prince Lumberjack Night Witch
Fireball
Clone Baby Dragon Lumberjack Night Witch
Poison
Clone Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Baby Dragon Dark Prince Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Mini P.E.K.K.A Baby Dragon

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Baby Dragon Dark Prince Golem Lumberjack Night Witch
Mini P.E.K.K.A
Zap Baby Dragon Dark Prince Golem Lumberjack
Clone
Golem Night Witch Baby Dragon Lumberjack
Baby Dragon
Golem Zap Mini P.E.K.K.A Clone Dark Prince Lumberjack
Dark Prince
Zap Mini P.E.K.K.A Baby Dragon Golem Lumberjack
Golem
Clone Baby Dragon Night Witch Zap Mini P.E.K.K.A Dark Prince Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Clone Baby Dragon Dark Prince Golem Night Witch
Night Witch
Clone Golem Zap Lumberjack

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack Night Witch
Mini P.E.K.K.A
Zap Baby Dragon
Clone
Baby Dragon
Zap Mini P.E.K.K.A Dark Prince Lumberjack
Dark Prince
Zap Baby Dragon Night Witch
Golem
Lumberjack
Zap Baby Dragon
Night Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Mini P.E.K.K.A Lumberjack Zap Dark Prince Night Witch
Mini P.E.K.K.A Lumberjack Dark Prince Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack
Zap Baby Dragon Dark Prince Lumberjack Night Witch
Zap Baby Dragon Night Witch
Zap Baby Dragon
Mini P.E.K.K.A Lumberjack Night Witch
Mini P.E.K.K.A Dark Prince Lumberjack Night Witch
Zap Baby Dragon Dark Prince Lumberjack Night Witch
Zap Baby Dragon Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Zap Dark Prince
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack Night Witch
Zap Baby Dragon Dark Prince Lumberjack Night Witch
Zap Baby Dragon Dark Prince Lumberjack
Mini P.E.K.K.A Lumberjack
Dark Prince Mini P.E.K.K.A Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Dark Prince
Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack Zap Night Witch
Mini P.E.K.K.A Dark Prince Lumberjack Night Witch
Zap Baby Dragon
Mini P.E.K.K.A Dark Prince Lumberjack Night Witch
Mini P.E.K.K.A Dark Prince Lumberjack
Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack
Zap Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack Night Witch
Baby Dragon
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack Night Witch
Zap Mini P.E.K.K.A Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Dark Prince
Zap Baby Dragon Dark Prince
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A Lumberjack Night Witch
Zap Dark Prince
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Zap Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon
Zap Baby Dragon Dark Prince
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Night Witch
Zap
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap
Zap Dark Prince Night Witch
Zap Baby Dragon
Mini P.E.K.K.A Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon
Zap
Dark Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Dark Prince

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