My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Dragon Ice Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Mega Minion Electro Dragon Miner
Zap
Barbarian Barrel
Ice Wizard Royal Ghost
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion Electro Dragon Miner Ice Wizard Royal Ghost
Fireball
Mega Minion Electro Dragon Ice Wizard
Poison
Mega Minion Electro Dragon Ice Wizard
Lightning
Mega Minion Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon The Log Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Miner Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Miner Ice Wizard Royal Ghost Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Miner Electro Dragon The Log Ice Wizard Royal Ghost Mega Knight
Mega Minion
Zap Miner Mega Knight
Electro Dragon
Zap Miner Ice Wizard Mega Knight
The Log
Zap Miner Mega Knight
Miner
Zap Mega Minion Electro Dragon The Log Royal Ghost Mega Knight
Ice Wizard
Zap Electro Dragon
Royal Ghost
Zap Miner Mega Knight
Mega Knight
Zap Mega Minion Electro Dragon The Log Miner Royal Ghost

Defense Synergies 2 18

Zap
Mega Minion Mega Knight Electro Dragon The Log Miner Ice Wizard Royal Ghost
Mega Minion
Zap The Log Miner Ice Wizard Mega Knight
Electro Dragon
Zap The Log Ice Wizard
The Log
Zap Mega Minion Electro Dragon Miner Ice Wizard Royal Ghost Mega Knight
Miner
Zap Mega Minion The Log Mega Knight
Ice Wizard
Zap Mega Minion Electro Dragon The Log Mega Knight
Royal Ghost
Zap The Log Mega Knight
Mega Knight
Zap Mega Minion The Log Miner Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Dragon The Log
Zap Mega Minion Electro Dragon The Log Ice Wizard Mega Knight
Mega Knight Mega Minion Electro Dragon Ice Wizard
Mega Minion Electro Dragon Ice Wizard Mega Knight
The Log Mega Knight
The Log Zap Mega Minion Electro Dragon Ice Wizard Royal Ghost Mega Knight
Mega Minion Zap Electro Dragon Ice Wizard
Zap Electro Dragon The Log Mega Knight
Ice Wizard
Miner Ice Wizard Royal Ghost Mega Knight
Ice Wizard Zap Mega Minion Electro Dragon The Log Royal Ghost Mega Knight
Mega Minion Zap Electro Dragon Ice Wizard
Mega Knight Zap Electro Dragon The Log Ice Wizard
Mega Knight Zap Mega Minion Electro Dragon The Log Royal Ghost
Mega Knight
Zap The Log Mega Knight
Mega Knight Electro Dragon
Mega Knight Zap Mega Minion Electro Dragon The Log Ice Wizard Royal Ghost
Zap The Log Mega Minion Electro Dragon Ice Wizard Royal Ghost Mega Knight
Royal Ghost Mega Knight Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost
Zap Mega Minion Electro Dragon The Log Miner Royal Ghost Mega Knight
Mega Knight Zap Electro Dragon The Log
Mega Knight Zap The Log
Mega Knight
Zap Electro Dragon Ice Wizard
Mega Minion Ice Wizard
Mega Knight
Zap Electro Dragon Mega Knight Mega Minion The Log
Mega Minion
Mega Knight Mega Minion Electro Dragon
Mega Knight Zap The Log
Mega Knight
Electro Dragon Mega Knight
Electro Dragon Zap Mega Minion The Log
Mega Knight Zap Mega Minion Electro Dragon The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Royal Ghost
Zap Electro Dragon The Log Miner Ice Wizard Royal Ghost
Electro Dragon The Log Miner
The Log
Zap The Log Mega Knight
Zap Mega Minion Electro Dragon Ice Wizard
The Log
The Log Zap Electro Dragon Ice Wizard
The Log Miner Zap Electro Dragon
Electro Dragon
Miner Zap Electro Dragon The Log
Zap Electro Dragon
The Log Miner
Electro Dragon
Zap The Log
Zap Electro Dragon The Log
Electro Dragon The Log Mega Knight
Zap Mega Minion Electro Dragon The Log Mega Knight
Zap Electro Dragon The Log Miner Mega Knight
The Log Mega Knight
The Log
Zap Electro Dragon The Log
Zap The Log Electro Dragon Ice Wizard Mega Knight
Mega Minion
The Log Miner Zap Electro Dragon Ice Wizard Royal Ghost
Zap Electro Dragon The Log Miner Mega Knight
Miner Zap The Log
Zap Electro Dragon Ice Wizard
Zap Electro Dragon Mega Minion
Mega Minion
Zap Electro Dragon The Log Miner Mega Knight
Zap Electro Dragon
Mega Knight
The Log
Zap Electro Dragon
Zap Mega Minion Electro Dragon Ice Wizard
The Log
Miner Mega Minion Electro Dragon Mega Knight
The Log Zap Electro Dragon
Zap
Mega Minion Electro Dragon Mega Knight
Zap Electro Dragon The Log
Zap Electro Dragon
Electro Dragon Zap The Log Miner Royal Ghost Mega Knight

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