My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Mega Minion Skeleton Army Baby Dragon Miner
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Skeleton Army Baby Dragon Miner Electro Wizard
Fireball
Mega Minion Skeleton Army Baby Dragon Electro Wizard
Poison
Mega Minion Skeleton Army Electro Wizard
Lightning
Mega Minion Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Baby Dragon Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Skeleton Army Miner Baby Dragon Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Skeleton Army

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Miner Electro Wizard Baby Dragon Golem
Arrows
Zap Golem Mega Minion Miner
Mega Minion
Zap Golem Arrows Baby Dragon Miner
Skeleton Army
Baby Dragon
Golem Zap Mega Minion Miner Electro Wizard
Golem
Arrows Mega Minion Baby Dragon Zap Electro Wizard
Miner
Zap Arrows Mega Minion Baby Dragon Electro Wizard
Electro Wizard
Zap Baby Dragon Golem Miner

Defense Synergies 2 10

Zap
Mega Minion Electro Wizard Arrows Skeleton Army Baby Dragon Miner
Arrows
Zap Mega Minion
Mega Minion
Zap Arrows Skeleton Army Baby Dragon Miner Electro Wizard
Skeleton Army
Zap Mega Minion Electro Wizard
Baby Dragon
Zap Mega Minion
Golem
Miner
Zap Mega Minion
Electro Wizard
Zap Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon Electro Wizard
Skeleton Army Zap Mega Minion Electro Wizard
Skeleton Army Mega Minion Electro Wizard
Skeleton Army Mega Minion Electro Wizard
Arrows Skeleton Army
Arrows Skeleton Army Zap Mega Minion Baby Dragon Electro Wizard
Mega Minion Electro Wizard Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Electro Wizard
Skeleton Army
Skeleton Army Miner Electro Wizard
Skeleton Army Electro Wizard Zap Arrows Mega Minion Baby Dragon
Arrows Mega Minion Zap Baby Dragon Electro Wizard
Skeleton Army Zap Electro Wizard
Skeleton Army Zap Arrows Mega Minion Baby Dragon Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Electro Wizard
Arrows Skeleton Army Electro Wizard
Arrows Zap Mega Minion Skeleton Army Baby Dragon Electro Wizard
Zap Arrows Baby Dragon Mega Minion Electro Wizard
Electro Wizard
Skeleton Army Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard
Electro Wizard Zap Arrows Mega Minion Baby Dragon Miner
Skeleton Army Zap Electro Wizard
Skeleton Army Zap Electro Wizard
Skeleton Army
Arrows Zap Baby Dragon Electro Wizard
Skeleton Army Mega Minion Electro Wizard
Skeleton Army
Zap Electro Wizard Mega Minion Skeleton Army Baby Dragon
Mega Minion Skeleton Army
Mega Minion
Skeleton Army Zap Arrows Electro Wizard
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Zap Mega Minion Baby Dragon
Arrows Zap Mega Minion Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon Miner Electro Wizard
Arrows Baby Dragon Miner
Arrows
Zap Arrows Baby Dragon
Arrows Zap Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Miner Zap
Electro Wizard
Miner Zap Arrows Electro Wizard
Zap Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Mega Minion Baby Dragon Electro Wizard
Zap Arrows Baby Dragon Miner
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Mega Minion
Arrows Miner Zap Baby Dragon Electro Wizard
Zap Arrows Baby Dragon Miner
Miner Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap Arrows Miner
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Skeleton Army
Zap Arrows Mega Minion Baby Dragon Electro Wizard
Arrows
Miner Mega Minion Baby Dragon Electro Wizard
Arrows Zap Baby Dragon
Zap Arrows
Mega Minion
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Miner Electro Wizard

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