My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Mega Minion Ice Wizard
Poison
Goblin Gang Mega Minion Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Royal Giant Mini P.E.K.K.A The Log Ice Wizard
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Fireball Ice Wizard Zap Goblin Gang Mega Minion The Log
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion The Log
Mini P.E.K.K.A
Zap Goblin Gang The Log Ice Wizard
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 5 12

Zap
Mega Minion Fireball Mini P.E.K.K.A Goblin Gang The Log Ice Wizard
Goblin Gang
Zap Mini P.E.K.K.A The Log Ice Wizard
Royal Giant
Mega Minion
Zap The Log Ice Wizard
Fireball
Zap The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Goblin Gang Fireball Ice Wizard
The Log
Fireball Mini P.E.K.K.A Zap Goblin Gang Mega Minion Ice Wizard
Ice Wizard
Zap Goblin Gang Mega Minion Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log
Mini P.E.K.K.A Zap Goblin Gang Mega Minion The Log Ice Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Ice Wizard
Mini P.E.K.K.A Goblin Gang Mega Minion Ice Wizard
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Mega Minion Ice Wizard
Mega Minion Zap Goblin Gang Fireball Ice Wizard
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Ice Wizard
Goblin Gang Ice Wizard Zap Mega Minion Fireball The Log
Mega Minion Zap Goblin Gang Fireball Ice Wizard
Mini P.E.K.K.A Zap Goblin Gang Fireball The Log Ice Wizard
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion The Log Ice Wizard
Zap The Log Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap Fireball The Log
Goblin Gang Mini P.E.K.K.A
Fireball Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Mega Minion
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Ice Wizard
The Log Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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