My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Mega Minion
Zap
Bats Minions Mortar
Barbarian Barrel
Knight Mortar
The Log
Earthquake
Mortar
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Mega Minion
Fireball
Minions Mortar Mega Minion
Poison
Bats Minions Mortar Mega Minion
Lightning
Knight Mortar Mega Minion
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Mega Minion Mortar Fireball Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions Mortar Mega Minion Golem
Zap
Mega Minion Fireball Bats Knight Minions Mortar Golem
Knight
Bats Minions Mortar Mega Minion Zap Fireball
Minions
Knight Bats Zap Mortar Golem
Mortar
Knight Bats Zap Minions Mega Minion Fireball
Mega Minion
Zap Knight Golem Bats Mortar Fireball
Fireball
Zap Golem Knight Mortar Mega Minion
Golem
Mega Minion Fireball Bats Zap Minions

Defense Synergies 5 11

Bats
Knight Zap Minions Mortar
Zap
Mega Minion Fireball Bats Knight Minions Mortar
Knight
Bats Minions Mega Minion Zap Mortar Fireball
Minions
Knight Bats Zap Mortar
Mortar
Bats Zap Knight Minions Mega Minion Fireball
Mega Minion
Zap Knight Mortar
Fireball
Zap Knight Mortar
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Mortar Mega Minion Fireball
Bats Zap Knight Minions Mortar Mega Minion
Mortar Bats Knight Minions Mega Minion
Bats Knight Minions Mortar Mega Minion
Fireball
Fireball Bats Zap Minions Mega Minion
Bats Minions Mega Minion Zap Mortar Fireball
Zap Fireball
Minions Mortar
Knight
Bats Minions Zap Knight Mega Minion Fireball
Minions Mega Minion Bats Zap Fireball
Mortar Bats Zap Knight Minions Fireball
Fireball Bats Zap Minions Mortar Mega Minion
Knight Mortar
Zap Mortar Fireball
Bats Knight Minions Mortar Fireball
Mortar Fireball Bats Zap Knight Minions Mega Minion
Zap Mortar Bats Knight Minions Mega Minion Fireball
Mortar
Bats Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Zap Knight Mortar Mega Minion
Bats Zap Knight Minions
Bats Zap Knight Fireball
Knight
Fireball Bats Zap Minions
Bats Knight Minions Mega Minion Fireball
Knight
Zap Bats Knight Minions Mortar Mega Minion Fireball
Mega Minion
Bats Knight Minions Mega Minion
Zap Fireball
Knight Fireball
Fireball
Bats Zap Knight Minions Mortar Mega Minion Fireball
Bats Minions Zap Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Zap
Fireball
Knight Fireball
Fireball Zap Mortar
Fireball Bats Zap Minions Mega Minion
Mortar
Fireball Zap
Fireball Zap Mortar
Bats Minions Fireball
Zap Knight Mortar Fireball
Fireball Zap
Knight Mortar Fireball
Minions Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Bats Minions
Zap Mortar Mega Minion Fireball
Zap Mortar Fireball
Minions Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mega Minion
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Bats Zap Fireball
Zap Bats Minions Mega Minion Fireball
Mega Minion Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Bats Minions Fireball
Fireball Zap Mega Minion
Fireball
Fireball Knight Mega Minion
Zap Mortar Fireball
Zap Fireball
Mega Minion
Zap Bats Minions Fireball
Bats Zap Fireball
Zap Mortar Fireball

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