My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Elixir Collector Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Witch Royal Ghost
The Log
Mini P.E.K.K.A Witch
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Witch Royal Ghost
Fireball
Mega Minion Elixir Collector Witch
Poison
Mega Minion Elixir Collector Witch
Lightning
Mega Minion Mini P.E.K.K.A Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Elixir Collector Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Royal Ghost Mini P.E.K.K.A Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Mega Minion Royal Ghost

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Mini P.E.K.K.A Witch Royal Ghost
Mega Minion
Zap Giant
Mini P.E.K.K.A
Giant Zap Rage
Giant
Zap Mega Minion Mini P.E.K.K.A Rage Witch Royal Ghost
Elixir Collector
Rage
Giant Witch Mini P.E.K.K.A
Witch
Rage Zap Giant Royal Ghost
Royal Ghost
Zap Giant Witch

Defense Synergies 2 6

Zap
Mega Minion Mini P.E.K.K.A Witch Royal Ghost
Mega Minion
Zap Witch
Mini P.E.K.K.A
Zap Witch Royal Ghost
Giant
Elixir Collector
Rage
Witch
Zap Mega Minion Mini P.E.K.K.A Royal Ghost
Royal Ghost
Zap Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Mini P.E.K.K.A Zap Mega Minion Witch
Mini P.E.K.K.A Witch Mega Minion
Mini P.E.K.K.A Witch Mega Minion
Mini P.E.K.K.A
Zap Mega Minion Royal Ghost
Mega Minion Zap Witch
Zap
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Royal Ghost
Witch Zap Mega Minion Royal Ghost
Mega Minion Zap Witch
Mini P.E.K.K.A Zap Witch
Zap Mega Minion Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Zap Mega Minion Witch Royal Ghost
Zap Witch Mega Minion Royal Ghost
Mini P.E.K.K.A
Royal Ghost Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Royal Ghost
Zap Mega Minion Mini P.E.K.K.A Royal Ghost
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Witch
Zap Witch
Mini P.E.K.K.A Mega Minion Witch
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Witch
Witch
Witch Zap Mega Minion Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Zap
Zap Mega Minion Witch
Witch
Zap
Zap
Mini P.E.K.K.A
Zap
Zap
Zap
Zap Witch
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A
Zap Witch
Zap
Zap Witch
Mega Minion Witch
Zap Witch Royal Ghost
Zap Witch
Zap
Zap Witch
Zap Mega Minion Witch
Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Witch
Zap Mega Minion Witch
Mega Minion Mini P.E.K.K.A
Zap
Zap
Mega Minion
Zap Witch
Zap Witch
Zap Witch Royal Ghost

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