My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Mega Minion Hog Rider Baby Dragon
Zap
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Mega Minion Hog Rider Wizard Baby Dragon
Fireball
Elite Barbarians Mega Minion Hog Rider Wizard Baby Dragon
Poison
Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard Baby Dragon
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Hog Rider Baby Dragon Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Baby Dragon Golem The Log
Elite Barbarians
Zap Hog Rider Wizard The Log
Mega Minion
Zap Golem Baby Dragon
Hog Rider
Zap The Log Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Hog Rider Golem
Baby Dragon
Golem Zap Mega Minion Hog Rider
Golem
Mega Minion Baby Dragon Zap Wizard The Log
The Log
Hog Rider Zap Elite Barbarians Golem

Defense Synergies 1 11

Zap
Mega Minion Elite Barbarians Baby Dragon The Log
Elite Barbarians
Zap Mega Minion Wizard The Log
Mega Minion
Zap Elite Barbarians Wizard Baby Dragon The Log
Hog Rider
Wizard
Elite Barbarians Mega Minion The Log
Baby Dragon
Zap Mega Minion The Log
Golem
The Log
Zap Elite Barbarians Mega Minion Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Baby Dragon The Log
Elite Barbarians Zap Mega Minion The Log
Elite Barbarians Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians The Log
The Log Zap Mega Minion Baby Dragon
Mega Minion Zap Wizard Baby Dragon
Zap Baby Dragon The Log
Elite Barbarians
Elite Barbarians
Zap Mega Minion Wizard Baby Dragon The Log
Mega Minion Zap Wizard Baby Dragon
Zap Elite Barbarians Wizard The Log
Wizard Zap Mega Minion Baby Dragon The Log
Elite Barbarians
Zap Elite Barbarians The Log
Wizard Elite Barbarians
Zap Elite Barbarians Mega Minion Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log Mega Minion
Elite Barbarians
Wizard Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Wizard Baby Dragon The Log
Zap Elite Barbarians The Log
Zap Elite Barbarians The Log
Elite Barbarians
Wizard Zap Baby Dragon
Elite Barbarians Mega Minion
Elite Barbarians
Zap Elite Barbarians Mega Minion Baby Dragon The Log
Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians The Log
Elite Barbarians Wizard
Wizard Baby Dragon
Elite Barbarians Zap Mega Minion Baby Dragon The Log
Zap Elite Barbarians Mega Minion Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Zap Baby Dragon The Log
Wizard Zap Mega Minion Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Zap Elite Barbarians Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Zap Mega Minion Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Wizard Baby Dragon
Mega Minion
The Log Zap Wizard Baby Dragon
Zap Wizard Baby Dragon The Log
Zap Baby Dragon The Log
Elite Barbarians Zap Wizard Baby Dragon
Zap Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard The Log
Zap
Wizard The Log
Zap
Zap Mega Minion Wizard Baby Dragon
The Log
Mega Minion Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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