My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Mega Minion Night Witch
Zap
Archers Night Witch
Barbarian Barrel
Archers Ice Wizard Night Witch
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Night Witch
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Ice Wizard Night Witch
Fireball
Archers Mega Minion Ice Wizard Night Witch
Poison
Archers Mega Minion Ice Wizard Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Mega Minion Ice Wizard Mini P.E.K.K.A Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Mega Minion

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Archers Mini P.E.K.K.A Golem Ice Wizard Night Witch
Archers
Zap Arrows Mini P.E.K.K.A Golem
Arrows
Zap Golem Archers Mega Minion Mini P.E.K.K.A Night Witch
Mega Minion
Zap Golem Arrows
Mini P.E.K.K.A
Zap Archers Arrows Golem Ice Wizard
Golem
Arrows Mega Minion Night Witch Zap Archers Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Golem
Night Witch
Golem Zap Arrows

Defense Synergies 2 14

Zap
Mega Minion Mini P.E.K.K.A Archers Arrows Ice Wizard Night Witch
Archers
Zap Mega Minion Mini P.E.K.K.A Ice Wizard
Arrows
Zap Mega Minion Mini P.E.K.K.A Ice Wizard
Mega Minion
Zap Archers Arrows Ice Wizard Night Witch
Mini P.E.K.K.A
Zap Archers Arrows Ice Wizard
Golem
Ice Wizard
Zap Archers Arrows Mega Minion Mini P.E.K.K.A Night Witch
Night Witch
Zap Mega Minion Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Mini P.E.K.K.A Zap Mega Minion Ice Wizard Night Witch
Mini P.E.K.K.A Archers Mega Minion Ice Wizard Night Witch
Mini P.E.K.K.A Night Witch Mega Minion Ice Wizard
Arrows Mini P.E.K.K.A
Arrows Zap Archers Mega Minion Ice Wizard Night Witch
Mega Minion Zap Archers Arrows Ice Wizard Night Witch
Zap Arrows
Mini P.E.K.K.A Ice Wizard Night Witch
Archers Mini P.E.K.K.A Ice Wizard Night Witch
Archers Ice Wizard Zap Arrows Mega Minion Night Witch
Arrows Mega Minion Zap Archers Ice Wizard Night Witch
Mini P.E.K.K.A Night Witch Zap Ice Wizard
Zap Arrows Mega Minion Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Night Witch
Arrows Zap Archers Mega Minion Ice Wizard Night Witch
Zap Arrows Archers Mega Minion Ice Wizard
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Zap Archers Arrows Mega Minion Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Night Witch
Mini P.E.K.K.A Night Witch
Arrows Zap Archers Ice Wizard
Mini P.E.K.K.A Archers Mega Minion Ice Wizard Night Witch
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Night Witch
Archers
Zap Archers Mega Minion Mini P.E.K.K.A Night Witch
Arrows Zap Archers Mega Minion Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap Mega Minion Ice Wizard
Archers Arrows
Arrows Zap Ice Wizard
Arrows Zap
Mini P.E.K.K.A Night Witch
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A Night Witch
Zap Archers Arrows Mega Minion Mini P.E.K.K.A
Zap Arrows
Night Witch
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Mega Minion
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Zap Archers Arrows Ice Wizard Night Witch
Zap Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Archers Night Witch
Zap Archers Arrows Mega Minion Ice Wizard
Arrows
Mega Minion Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Mega Minion
Zap
Zap
Zap

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