My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Musketeer
Zap
Barbarian Barrel
Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer
Fireball
Mega Minion Musketeer
Poison
Mega Minion Musketeer
Lightning
Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Fireball Mini P.E.K.K.A Musketeer Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Fireball

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Mini P.E.K.K.A Musketeer The Log Mega Knight
Mega Minion
Zap Giant Fireball Mega Knight
Fireball
Zap Mega Minion Giant The Log Mega Knight
Mini P.E.K.K.A
Giant Zap Musketeer The Log Mega Knight
Musketeer
Giant Zap Mini P.E.K.K.A The Log Mega Knight
Giant
Zap Mega Minion Mini P.E.K.K.A Musketeer Fireball The Log
The Log
Zap Fireball Mini P.E.K.K.A Musketeer Giant Mega Knight
Mega Knight
Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log

Defense Synergies 7 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Mega Knight Musketeer The Log
Mega Minion
Zap Musketeer The Log Mega Knight
Fireball
Zap The Log Mini P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A
Zap The Log Fireball Musketeer
Musketeer
The Log Zap Mega Minion Fireball Mini P.E.K.K.A Mega Knight
Giant
The Log
Fireball Mini P.E.K.K.A Musketeer Zap Mega Minion Mega Knight
Mega Knight
Zap Mega Minion Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer The Log
Mini P.E.K.K.A Zap Mega Minion Musketeer The Log Mega Knight
Mini P.E.K.K.A Mega Knight Mega Minion Musketeer
Mini P.E.K.K.A Mega Minion Musketeer Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Zap Mega Minion Musketeer Mega Knight
Mega Minion Musketeer Zap Fireball
Zap Fireball Musketeer The Log Mega Knight
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Mega Knight
Zap Mega Minion Fireball Musketeer The Log Mega Knight
Mega Minion Musketeer Zap Fireball
Mini P.E.K.K.A Mega Knight Zap Fireball Musketeer The Log
Fireball Mega Knight Zap Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Zap Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Musketeer
Fireball Mega Knight Zap Mega Minion Musketeer The Log
Zap The Log Mega Minion Fireball Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Mega Knight Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A Musketeer The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Mega Knight Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer Mega Knight
Fireball Zap Musketeer
Mini P.E.K.K.A Mega Minion Fireball Musketeer
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion Musketeer
Mega Knight Mega Minion Mini P.E.K.K.A Musketeer
Mega Knight Zap Fireball The Log
Mini P.E.K.K.A Mega Knight Fireball
Fireball Musketeer Mega Knight
Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log
Mega Knight Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log Mega Knight
Fireball Zap Mega Minion Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log Mega Knight
Zap Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Mega Knight
Mega Minion
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log Mega Knight
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Fireball Musketeer
Fireball Zap Mega Minion Musketeer
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer Mega Knight
The Log Zap Fireball Musketeer
Zap Fireball
Mega Minion Musketeer Mega Knight
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log Mega Knight

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