My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Mega Minion Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Hog Rider Bowler Electro Wizard Inferno Dragon
Fireball
Mega Minion Hog Rider Bowler Electro Wizard Inferno Dragon
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Electro Wizard Mini P.E.K.K.A Bowler
Mega Minion
Zap Fireball Bowler
Fireball
Zap Hog Rider Mega Minion Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Bowler Electro Wizard
Hog Rider
Zap Fireball Mini P.E.K.K.A Bowler Electro Wizard
Bowler
Zap Mega Minion Mini P.E.K.K.A Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider Bowler
Inferno Dragon

Defense Synergies 5 8

Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Bowler Inferno Dragon
Mega Minion
Zap Electro Wizard
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Bowler
Hog Rider
Bowler
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Fireball Bowler Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Mega Minion Electro Wizard
Mini P.E.K.K.A Bowler Mega Minion Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Minion Bowler Electro Wizard
Fireball Mini P.E.K.K.A Bowler
Fireball Bowler Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Inferno Dragon Zap Fireball
Bowler Zap Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Zap Mega Minion Fireball Bowler
Mega Minion Inferno Dragon Zap Fireball Electro Wizard
Mini P.E.K.K.A Bowler Zap Fireball Electro Wizard
Fireball Bowler Zap Mega Minion Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Zap Fireball Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Fireball Zap Mega Minion Bowler Electro Wizard
Zap Mega Minion Fireball Bowler Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bowler Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Mega Minion Mini P.E.K.K.A Bowler Inferno Dragon
Zap Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Zap Fireball Electro Wizard
Mini P.E.K.K.A Bowler Inferno Dragon
Fireball Zap Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball Bowler Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Electro Wizard Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A Bowler
Zap Fireball Bowler Electro Wizard
Mini P.E.K.K.A Bowler Fireball
Fireball Bowler
Electro Wizard Zap Mega Minion Fireball Mini P.E.K.K.A Bowler Inferno Dragon
Bowler Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Electro Wizard
Fireball
Fireball
Fireball Zap Bowler
Fireball Zap Mega Minion
Bowler
Fireball Zap Bowler
Fireball Zap
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Zap
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler
Mega Minion Inferno Dragon
Fireball Zap Bowler Electro Wizard
Fireball Zap Bowler
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball
Mega Minion
Zap Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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