My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Barbarian Hut Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Mega Minion
Zap
Dark Prince
Barbarian Barrel
Wizard Barbarian Hut Dark Prince
The Log
Mini P.E.K.K.A Barbarian Hut Dark Prince
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Dark Prince
Fireball
Mega Minion Wizard Barbarian Hut
Poison
Mega Minion Wizard Barbarian Hut
Lightning
Mega Minion Mini P.E.K.K.A Wizard Barbarian Hut Dark Prince
Rocket
Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince Giant Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Mini P.E.K.K.A Barbarian Hut Dark Prince
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant Dark Prince
Mini P.E.K.K.A
Giant Zap Wizard Dark Prince
Giant
Zap Mega Minion Mini P.E.K.K.A Dark Prince Fireball Wizard Barbarian Hut
Wizard
Mini P.E.K.K.A Giant Dark Prince
Barbarian Hut
Zap Giant Dark Prince
Dark Prince
Giant Zap Fireball Mini P.E.K.K.A Wizard Barbarian Hut

Defense Synergies 3 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Barbarian Hut Dark Prince
Mega Minion
Zap Wizard Barbarian Hut Dark Prince
Fireball
Zap Mini P.E.K.K.A Barbarian Hut Dark Prince
Mini P.E.K.K.A
Zap Fireball Wizard
Giant
Wizard
Mega Minion Mini P.E.K.K.A Dark Prince
Barbarian Hut
Zap Mega Minion Fireball
Dark Prince
Zap Mega Minion Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Mega Minion Fireball Wizard
Mini P.E.K.K.A Barbarian Hut Zap Mega Minion Dark Prince
Mini P.E.K.K.A Barbarian Hut Mega Minion Dark Prince
Mini P.E.K.K.A Barbarian Hut Mega Minion Dark Prince
Fireball Mini P.E.K.K.A Dark Prince
Fireball Zap Mega Minion Dark Prince
Mega Minion Zap Fireball Wizard Barbarian Hut
Barbarian Hut Zap Fireball
Mini P.E.K.K.A Barbarian Hut
Mini P.E.K.K.A Dark Prince
Zap Mega Minion Fireball Wizard Dark Prince
Mega Minion Zap Fireball Wizard Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Zap Fireball Wizard Dark Prince
Fireball Wizard Barbarian Hut Zap Mega Minion Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Barbarian Hut
Barbarian Hut Zap Fireball Mini P.E.K.K.A
Wizard Barbarian Hut Fireball Mini P.E.K.K.A Dark Prince
Fireball Zap Mega Minion Wizard Barbarian Hut Dark Prince
Zap Wizard Mega Minion Fireball Barbarian Hut Dark Prince
Mini P.E.K.K.A Barbarian Hut
Wizard Dark Prince Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Zap Fireball Dark Prince
Fireball Zap Mega Minion Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A Barbarian Hut Dark Prince
Mini P.E.K.K.A Dark Prince Zap Fireball Barbarian Hut
Barbarian Hut Mini P.E.K.K.A Dark Prince
Fireball Wizard Zap
Mini P.E.K.K.A Dark Prince Mega Minion Fireball Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Dark Prince
Zap Mega Minion Fireball Mini P.E.K.K.A Barbarian Hut Dark Prince
Mega Minion Barbarian Hut
Mega Minion Mini P.E.K.K.A Dark Prince
Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Fireball Wizard Barbarian Hut
Wizard Fireball Barbarian Hut
Zap Mega Minion Fireball Mini P.E.K.K.A Barbarian Hut Dark Prince
Zap Mega Minion Fireball Mini P.E.K.K.A Wizard Barbarian Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball Zap
Fireball Barbarian Hut
Fireball Barbarian Hut Dark Prince
Fireball Wizard Zap Dark Prince
Fireball Wizard Zap Mega Minion
Wizard
Fireball Zap Wizard Barbarian Hut
Fireball Zap Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Dark Prince
Fireball Zap Wizard
Fireball Barbarian Hut
Fireball
Zap Fireball Barbarian Hut
Zap Fireball Wizard Barbarian Hut
Fireball Wizard Barbarian Hut
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Wizard Dark Prince
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball Barbarian Hut
Zap Fireball Wizard Dark Prince
Mega Minion
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Mega Minion Fireball Wizard
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Barbarian Hut Dark Prince
Fireball Zap Mega Minion Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Wizard Dark Prince
Zap Fireball Wizard
Zap Fireball
Mega Minion Dark Prince
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince

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