My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Executioner
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Hog Rider Bowler Executioner
Fireball
Mega Minion Hog Rider Bowler Executioner
Poison
Mega Minion Executioner
Lightning
Mega Minion Bowler Executioner
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Tornado Fireball Hog Rider Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Tornado

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mega Minion Bowler
Zap
Mega Minion Fireball Hog Rider Tornado Fire Spirit Bowler Executioner
Mega Minion
Zap Fire Spirit Fireball Bowler
Fireball
Zap Hog Rider Tornado Mega Minion
Hog Rider
Fire Spirit Zap Fireball Tornado Bowler Executioner
Tornado
Zap Fireball Executioner Hog Rider Bowler
Bowler
Fire Spirit Zap Mega Minion Hog Rider Tornado Executioner
Executioner
Tornado Zap Hog Rider Bowler

Defense Synergies 5 6

Fire Spirit
Zap Tornado
Zap
Mega Minion Fireball Fire Spirit Tornado Bowler Executioner
Mega Minion
Zap Tornado
Fireball
Zap Tornado
Hog Rider
Tornado
Fireball Bowler Executioner Fire Spirit Zap Mega Minion
Bowler
Tornado Zap
Executioner
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball Executioner
Zap Mega Minion Executioner
Tornado Bowler Fire Spirit Mega Minion Executioner
Mega Minion Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler Fire Spirit Zap Mega Minion Executioner
Mega Minion Tornado Fire Spirit Zap Fireball Executioner
Bowler Zap Fireball
Tornado
Tornado Fire Spirit Bowler
Executioner Zap Mega Minion Fireball Tornado Bowler
Mega Minion Executioner Zap Fireball Tornado
Bowler Fire Spirit Zap Fireball
Fire Spirit Fireball Bowler Executioner Zap Mega Minion Tornado
Tornado Zap Fireball Bowler
Fireball Tornado Bowler Executioner
Fire Spirit Fireball Zap Mega Minion Tornado Bowler Executioner
Zap Tornado Executioner Fire Spirit Mega Minion Fireball Bowler
Tornado
Bowler Fire Spirit Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Bowler
Fireball Zap Mega Minion Bowler Executioner
Zap Bowler
Bowler Zap Fireball Tornado
Bowler Executioner
Fire Spirit Fireball Executioner Zap Tornado
Mega Minion Fireball Bowler
Zap Mega Minion Fireball Tornado
Mega Minion
Mega Minion Bowler
Zap Fireball Tornado Bowler
Bowler Fireball Executioner
Fireball Bowler Executioner
Zap Mega Minion Fireball Tornado Bowler Executioner
Bowler Executioner Zap Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit Zap Bowler
Fireball Executioner Fire Spirit Zap Mega Minion Tornado
Fire Spirit Tornado Bowler Executioner
Fireball Fire Spirit Zap Tornado Bowler Executioner
Fireball Zap Tornado
Fire Spirit Fireball Tornado Bowler
Zap Fireball Tornado Bowler
Fireball Fire Spirit Zap Tornado Executioner
Fire Spirit Fireball Bowler Executioner
Fireball
Zap Fireball
Zap Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Fire Spirit Zap Mega Minion Fireball Bowler Executioner
Fire Spirit Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fire Spirit Fireball Bowler Executioner
Mega Minion
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Fire Spirit Zap Fireball Tornado Executioner
Zap Mega Minion Fireball
Mega Minion Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Mega Minion Tornado Executioner
Fireball
Fireball Mega Minion Bowler Executioner
Zap Fireball Bowler Executioner
Zap Fireball Tornado
Mega Minion Executioner
Zap Fireball Tornado Bowler
Zap Fireball Tornado Executioner
Zap Fireball Tornado Bowler Executioner

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