My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch Lumberjack
Zap
Witch Prince
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack
The Log
Witch Prince Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Prince Electro Wizard Lumberjack
Fireball
Wizard Witch Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Prince Electro Wizard Lumberjack
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Electro Wizard Lumberjack Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Electro Wizard Witch The Log Lumberjack
Fireball
Zap The Log Electro Wizard
Wizard
Prince Lumberjack
Witch
Zap Prince Lumberjack
Prince
Zap Wizard Witch The Log Electro Wizard Lumberjack
The Log
Zap Fireball Prince Lumberjack
Electro Wizard
Zap Fireball Prince Lumberjack
Lumberjack
Zap Wizard Witch Prince The Log Electro Wizard

Defense Synergies 4 18

Zap
Fireball Electro Wizard Witch Prince The Log Lumberjack
Fireball
Zap The Log Electro Wizard Lumberjack
Wizard
Prince The Log Electro Wizard Lumberjack
Witch
Zap Prince The Log Electro Wizard Lumberjack
Prince
The Log Zap Wizard Witch Electro Wizard
The Log
Fireball Prince Zap Wizard Witch Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Wizard Witch Prince The Log Lumberjack
Lumberjack
Zap Fireball Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Electro Wizard
Lumberjack Zap Witch Prince The Log Electro Wizard
Witch Prince Lumberjack Electro Wizard
Witch Prince Lumberjack Electro Wizard
Fireball Prince The Log Lumberjack
Fireball The Log Zap Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard Witch
Zap Fireball The Log Electro Wizard
Witch Prince Lumberjack
Prince Electro Wizard Lumberjack
Witch Electro Wizard Zap Fireball Wizard The Log Lumberjack
Zap Fireball Wizard Witch Electro Wizard
Prince Lumberjack Zap Fireball Wizard Witch The Log Electro Wizard
Fireball Wizard Zap Witch Prince The Log Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Zap Fireball Prince The Log Electro Wizard Lumberjack
Wizard Fireball Witch Prince Electro Wizard Lumberjack
Fireball Zap Wizard Witch Prince The Log Electro Wizard Lumberjack
Zap Wizard Witch The Log Fireball Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Fireball Witch Prince The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Zap Wizard Prince The Log Lumberjack
Lumberjack Zap Witch Prince The Log Electro Wizard
Prince Lumberjack Zap Fireball The Log Electro Wizard
Witch Prince Lumberjack
Fireball Wizard Zap Witch Electro Wizard
Prince Fireball Witch Electro Wizard Lumberjack
Prince Lumberjack
Zap Electro Wizard Fireball Witch Prince The Log
Witch
Witch Prince Lumberjack
Zap Fireball Prince The Log Electro Wizard
Prince Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Witch Electro Wizard Zap Fireball Prince The Log Lumberjack
Zap Fireball Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball Prince The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Witch
Wizard Witch The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Prince Electro Wizard Lumberjack
Zap Fireball Wizard Prince The Log Electro Wizard
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball Prince The Log
Zap Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard Prince The Log Electro Wizard
Zap Fireball Wizard Witch The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Witch
Witch
Fireball The Log Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch Prince The Log
Fireball Zap The Log
Zap Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball
Zap Fireball Wizard The Log
Zap Fireball Electro Wizard
Prince
Fireball Wizard The Log
Zap Electro Wizard Fireball Witch Prince
Fireball Zap Wizard Witch Electro Wizard
The Log Fireball
Fireball Wizard Prince Electro Wizard Lumberjack
The Log Zap Fireball Wizard
Zap Fireball
Prince
Zap Fireball Witch The Log Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Prince The Log Electro Wizard

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