My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Army Inferno Dragon Lumberjack
Zap
Fire Spirit Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Royal Giant Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Wizard Skeleton Army Inferno Dragon Lumberjack
Fireball
Wizard Skeleton Army Inferno Dragon Lumberjack
Poison
Wizard Skeleton Army
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Freeze Inferno Dragon Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Inferno Dragon Lumberjack
Zap
Fire Spirit Royal Giant Freeze Lumberjack
Royal Giant
Fire Spirit Zap Wizard Lumberjack
Wizard
Royal Giant Lumberjack
Skeleton Army
Freeze
Zap
Inferno Dragon
Fire Spirit
Lumberjack
Fire Spirit Zap Royal Giant Wizard

Defense Synergies 0 11

Fire Spirit
Zap
Zap
Fire Spirit Skeleton Army Inferno Dragon Lumberjack
Royal Giant
Wizard
Skeleton Army Freeze Lumberjack
Skeleton Army
Zap Wizard Freeze Inferno Dragon Lumberjack
Freeze
Wizard Skeleton Army Lumberjack
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Inferno Dragon Lumberjack Zap
Skeleton Army Lumberjack Fire Spirit Freeze Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Freeze Fire Spirit Zap Lumberjack
Inferno Dragon Fire Spirit Zap Wizard Freeze
Zap
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Fire Spirit Lumberjack
Skeleton Army Zap Wizard Freeze Lumberjack
Inferno Dragon Zap Wizard
Skeleton Army Lumberjack Fire Spirit Zap Wizard Freeze
Fire Spirit Wizard Skeleton Army Zap Freeze Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Freeze Inferno Dragon Lumberjack
Wizard Skeleton Army Lumberjack
Fire Spirit Zap Wizard Skeleton Army Lumberjack
Zap Wizard Freeze Fire Spirit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Fire Spirit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap
Skeleton Army Inferno Dragon Lumberjack
Fire Spirit Wizard Zap Freeze
Skeleton Army Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Freeze Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Zap Freeze Inferno Dragon Lumberjack
Zap Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Freeze
Zap Wizard
Fire Spirit Lumberjack
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Freeze
Zap
Zap Wizard
Wizard
Freeze
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Wizard
Zap
Zap Freeze Fire Spirit Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Fire Spirit Skeleton Army Freeze
Fire Spirit Zap Wizard
Freeze
Wizard Lumberjack
Zap Wizard
Zap
Zap Freeze
Zap
Zap Freeze

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