My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Lumberjack
Zap
Dark Prince
Barbarian Barrel
Dark Prince Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Dark Prince P.E.K.K.A Lumberjack
Fireball
Lumberjack
Poison
Lightning
Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Arrows Dark Prince Lumberjack Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror P.E.K.K.A Dark Prince The Log Lumberjack
Arrows
Zap Mirror P.E.K.K.A Dark Prince Lumberjack
Rocket
Mirror
Mirror
Zap Arrows The Log Rocket Lumberjack
Dark Prince
Zap Arrows Lumberjack
P.E.K.K.A
Zap Arrows The Log Lumberjack
The Log
Mirror Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Arrows Mirror Dark Prince P.E.K.K.A The Log

Defense Synergies 3 13

Zap
Mirror Arrows Dark Prince P.E.K.K.A The Log Lumberjack
Arrows
Mirror Zap Dark Prince P.E.K.K.A Lumberjack
Rocket
The Log
Mirror
Zap Arrows The Log Lumberjack
Dark Prince
Zap Arrows The Log
P.E.K.K.A
The Log Zap Arrows
The Log
P.E.K.K.A Zap Rocket Mirror Dark Prince Lumberjack
Lumberjack
Zap Arrows Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap The Log
P.E.K.K.A Lumberjack Zap Dark Prince The Log
Rocket P.E.K.K.A Lumberjack Dark Prince
P.E.K.K.A Lumberjack Dark Prince
Arrows Rocket Dark Prince P.E.K.K.A The Log Lumberjack
Arrows The Log Zap Dark Prince Lumberjack
Rocket Zap Arrows
Rocket Zap Arrows P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Dark Prince Lumberjack
Zap Arrows Dark Prince The Log Lumberjack
Arrows Zap
P.E.K.K.A Lumberjack Zap Rocket Dark Prince The Log
Rocket Zap Arrows Dark Prince P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Rocket Zap P.E.K.K.A The Log Lumberjack
Arrows Dark Prince P.E.K.K.A Lumberjack
Arrows Zap Dark Prince The Log Lumberjack
Zap Arrows The Log Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Dark Prince Arrows P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince P.E.K.K.A
Zap Arrows Rocket The Log Lumberjack
P.E.K.K.A Lumberjack Zap Rocket Dark Prince The Log
Rocket Dark Prince P.E.K.K.A Lumberjack Zap The Log
P.E.K.K.A Dark Prince Lumberjack
Arrows Rocket Zap
Rocket Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap Rocket P.E.K.K.A Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
Rocket P.E.K.K.A Zap Arrows Dark Prince The Log
Rocket Dark Prince P.E.K.K.A Lumberjack
Zap Rocket Dark Prince P.E.K.K.A The Log Lumberjack
Arrows Zap Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows Zap The Log
Rocket Arrows The Log
Arrows Rocket Dark Prince The Log
Rocket Zap Arrows Dark Prince The Log
Arrows Zap Rocket
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Rocket Lumberjack
Rocket Zap Arrows Dark Prince The Log
Zap Arrows Rocket
Rocket The Log
Arrows Rocket
Zap Arrows The Log
Rocket Zap Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Rocket
Rocket Zap Arrows Dark Prince The Log
Rocket Zap Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Zap Arrows The Log
Zap Arrows The Log Dark Prince
Arrows The Log Zap
Zap Arrows The Log
Rocket Zap Arrows The Log
Zap Arrows
Zap Rocket
Zap Arrows Rocket The Log
Zap Rocket Arrows
P.E.K.K.A
Rocket Arrows The Log
Zap Rocket Dark Prince
Rocket Zap Arrows
Arrows The Log
Rocket Dark Prince Lumberjack
Arrows The Log Zap
Rocket Zap Arrows
Dark Prince P.E.K.K.A
Zap Rocket The Log
Zap Rocket
Zap Rocket Dark Prince The Log

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