My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider Witch Lumberjack
Zap
Goblin Gang Dark Prince Witch
Barbarian Barrel
Knight Goblin Gang Dark Prince Witch Lumberjack
The Log
Goblin Gang Hog Rider Dark Prince Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Hog Rider Dark Prince Witch Lumberjack
Fireball
Goblin Gang Hog Rider Witch Lumberjack
Poison
Goblin Gang Witch
Lightning
Knight Dark Prince Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Hog Rider Dark Prince Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Dark Prince Witch Lumberjack
Knight
Goblin Gang Hog Rider Zap Fireball Witch Lumberjack
Goblin Gang
Knight Hog Rider Dark Prince
Fireball
Zap Hog Rider Knight Dark Prince
Hog Rider
Zap Knight Goblin Gang Fireball Dark Prince Witch Lumberjack
Dark Prince
Zap Goblin Gang Fireball Hog Rider Witch Lumberjack
Witch
Zap Knight Hog Rider Dark Prince Lumberjack
Lumberjack
Zap Knight Hog Rider Dark Prince Witch

Defense Synergies 2 14

Zap
Fireball Knight Goblin Gang Dark Prince Witch Lumberjack
Knight
Goblin Gang Zap Fireball Witch Lumberjack
Goblin Gang
Knight Zap Dark Prince Lumberjack
Fireball
Zap Knight Dark Prince Lumberjack
Hog Rider
Dark Prince
Zap Goblin Gang Fireball Witch
Witch
Zap Knight Dark Prince Lumberjack
Lumberjack
Zap Knight Goblin Gang Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Lumberjack Zap Knight Goblin Gang Dark Prince Witch
Goblin Gang Witch Lumberjack Knight Dark Prince
Witch Lumberjack Knight Goblin Gang Dark Prince
Fireball Dark Prince Lumberjack
Goblin Gang Fireball Zap Dark Prince Lumberjack
Zap Goblin Gang Fireball Witch
Zap Fireball
Witch Goblin Gang Lumberjack
Knight Goblin Gang Dark Prince Lumberjack
Goblin Gang Witch Zap Knight Fireball Dark Prince Lumberjack
Zap Goblin Gang Fireball Witch
Lumberjack Zap Knight Goblin Gang Fireball Dark Prince Witch
Fireball Zap Goblin Gang Dark Prince Witch Lumberjack
Knight Goblin Gang Lumberjack
Zap Goblin Gang Fireball Lumberjack
Knight Goblin Gang Fireball Dark Prince Witch Lumberjack
Fireball Zap Knight Goblin Gang Dark Prince Witch Lumberjack
Zap Witch Knight Fireball Dark Prince Lumberjack
Lumberjack
Goblin Gang Dark Prince Knight Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Fireball Dark Prince Witch
Fireball Zap Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap Knight Dark Prince Witch
Goblin Gang Dark Prince Lumberjack Zap Knight Fireball
Knight Goblin Gang Dark Prince Witch Lumberjack
Fireball Zap Goblin Gang Witch
Goblin Gang Dark Prince Knight Fireball Witch Lumberjack
Knight Dark Prince Lumberjack
Zap Knight Fireball Dark Prince Witch
Witch Goblin Gang
Knight Dark Prince Witch Lumberjack
Zap Fireball Dark Prince
Dark Prince Knight Goblin Gang Fireball Witch Lumberjack
Fireball Witch
Goblin Gang Witch Zap Knight Fireball Dark Prince Lumberjack
Zap Fireball Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball Lumberjack
Zap Knight Fireball Dark Prince
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball Dark Prince
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Dark Prince Witch
Fireball Zap Witch
Fireball
Fireball Knight Goblin Gang Dark Prince Lumberjack
Zap Fireball
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Dark Prince Witch

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