My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Prince Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Prince Miner Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Prince Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Miner Electro Wizard Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Miner

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Prince Inferno Dragon
Zap
Prince Miner Electro Wizard Bats The Log Mega Knight
Prince
Zap Mega Knight Bats The Log Miner Electro Wizard
The Log
Zap Prince Miner Mega Knight
Miner
Bats Zap Prince The Log Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Zap Prince Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Prince Inferno Dragon Zap The Log Miner Electro Wizard

Defense Synergies 3 19

Bats
Zap Prince The Log Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Prince The Log Miner Inferno Dragon
Prince
The Log Bats Zap Electro Wizard
The Log
Prince Bats Zap Miner Electro Wizard Inferno Dragon Mega Knight
Miner
Zap The Log Mega Knight
Electro Wizard
Zap Bats Prince The Log Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Bats The Log Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Inferno Dragon Bats Zap Prince The Log Electro Wizard Mega Knight
Prince Mega Knight Bats Electro Wizard Inferno Dragon
Prince Inferno Dragon Bats Electro Wizard Mega Knight
Prince The Log Mega Knight
The Log Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Zap
Zap The Log Electro Wizard Mega Knight
Inferno Dragon Prince
Prince Miner Electro Wizard Mega Knight
Bats Electro Wizard Zap The Log Mega Knight
Inferno Dragon Bats Zap Electro Wizard
Prince Mega Knight Bats Zap The Log Electro Wizard
Mega Knight Bats Zap Prince The Log Electro Wizard
Inferno Dragon Prince Electro Wizard Mega Knight
Zap Prince The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Prince Electro Wizard
Mega Knight Bats Zap Prince The Log Electro Wizard
Zap The Log Bats Electro Wizard Inferno Dragon Mega Knight
Prince Electro Wizard Inferno Dragon
Mega Knight Bats Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Prince The Log Miner Inferno Dragon Mega Knight
Mega Knight Bats Zap Prince The Log Electro Wizard
Prince Mega Knight Bats Zap The Log Electro Wizard
Prince Inferno Dragon Mega Knight
Bats Zap Electro Wizard
Prince Bats Electro Wizard
Mega Knight Prince Inferno Dragon
Zap Electro Wizard Mega Knight Bats Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Zap Prince The Log Electro Wizard
Prince Mega Knight
Mega Knight
Electro Wizard Bats Zap Prince The Log Inferno Dragon
Bats Mega Knight Zap The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
Prince The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Miner Zap
Bats Prince Electro Wizard
Miner Zap Prince The Log Electro Wizard
Zap
The Log Miner
Zap Prince The Log
Zap The Log
The Log Mega Knight
Bats
Zap Prince The Log Electro Wizard Mega Knight
Zap The Log Miner Mega Knight
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Mega Knight
Inferno Dragon
The Log Miner Zap Electro Wizard
Zap Prince The Log Miner Mega Knight
Miner Zap The Log
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap The Log Miner Mega Knight
Zap Electro Wizard
Prince Mega Knight
The Log
Zap Electro Wizard Bats Prince
Zap Electro Wizard
The Log
Miner Prince Electro Wizard Mega Knight
The Log Zap
Zap
Prince Mega Knight
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap Prince The Log Miner Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: