My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Witch Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Mega Minion Witch
Zap
Dark Prince Witch Prince
Barbarian Barrel
Dark Prince Witch Electro Wizard
The Log
Dark Prince Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Dark Prince Witch Prince Electro Wizard
Fireball
Mega Minion Witch Electro Wizard
Poison
Mega Minion Witch Electro Wizard
Lightning
Mega Minion Dark Prince Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Dark Prince Electro Wizard Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Dark Prince

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Prince Electro Wizard Dark Prince Witch Golem The Log
Mega Minion
Zap Golem
Dark Prince
Prince Zap Witch Golem Electro Wizard
Witch
Zap Dark Prince Prince Golem
Prince
Zap Dark Prince Witch Golem The Log Electro Wizard
Golem
Mega Minion Zap Dark Prince Witch Prince The Log Electro Wizard
The Log
Zap Prince Golem
Electro Wizard
Zap Dark Prince Prince Golem

Defense Synergies 3 17

Zap
Mega Minion Electro Wizard Dark Prince Witch Prince The Log
Mega Minion
Zap Dark Prince Witch The Log Electro Wizard
Dark Prince
Zap Mega Minion Witch Prince The Log Electro Wizard
Witch
Zap Mega Minion Dark Prince Prince The Log Electro Wizard
Prince
The Log Zap Dark Prince Witch Electro Wizard
Golem
The Log
Prince Zap Mega Minion Dark Prince Witch Electro Wizard
Electro Wizard
Zap Mega Minion Dark Prince Witch Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard
Zap Mega Minion Dark Prince Witch Prince The Log Electro Wizard
Witch Prince Mega Minion Dark Prince Electro Wizard
Witch Prince Mega Minion Dark Prince Electro Wizard
Dark Prince Prince The Log
The Log Zap Mega Minion Dark Prince Electro Wizard
Mega Minion Electro Wizard Zap Witch
Zap The Log Electro Wizard
Witch Prince
Dark Prince Prince Electro Wizard
Witch Electro Wizard Zap Mega Minion Dark Prince The Log
Mega Minion Zap Witch Electro Wizard
Prince Zap Dark Prince Witch The Log Electro Wizard
Zap Mega Minion Dark Prince Witch Prince The Log Electro Wizard
Prince Electro Wizard
Zap Prince The Log Electro Wizard
Dark Prince Witch Prince Electro Wizard
Zap Mega Minion Dark Prince Witch Prince The Log Electro Wizard
Zap Witch The Log Mega Minion Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch Prince Electro Wizard
Electro Wizard Zap Mega Minion Prince The Log
Zap Dark Prince Witch Prince The Log Electro Wizard
Dark Prince Prince Zap The Log Electro Wizard
Dark Prince Witch Prince
Zap Witch Electro Wizard
Dark Prince Prince Mega Minion Witch Electro Wizard
Dark Prince Prince
Zap Electro Wizard Mega Minion Dark Prince Witch Prince The Log
Witch Mega Minion
Mega Minion Dark Prince Witch Prince
Zap Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Witch
Witch
Witch Electro Wizard Zap Mega Minion Dark Prince Prince The Log
Zap Mega Minion Dark Prince Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
Dark Prince Prince The Log
Zap Dark Prince The Log
Zap Mega Minion Witch
Witch The Log
The Log Zap
The Log Zap
Prince Electro Wizard
Zap Dark Prince Prince The Log Electro Wizard
Zap
The Log
Zap Prince The Log
Zap Witch The Log
The Log
Zap Mega Minion Dark Prince Prince The Log Electro Wizard
Zap Witch The Log
Prince The Log
Prince The Log
Zap The Log
Zap The Log Dark Prince Witch
Mega Minion Witch
The Log Zap Witch Electro Wizard
Zap Witch Prince The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Mega Minion Witch
Mega Minion
Zap The Log
Zap Electro Wizard
Prince
The Log
Zap Electro Wizard Dark Prince Witch Prince
Zap Mega Minion Witch Electro Wizard
The Log
Mega Minion Dark Prince Prince Electro Wizard
The Log Zap
Zap
Mega Minion Dark Prince Prince
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Dark Prince Witch Prince The Log Electro Wizard

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