My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel Dark Prince
Barbarian Barrel
Goblin Gang Goblin Barrel Dark Prince Royal Ghost Electro Wizard
The Log
Goblin Gang Goblin Barrel Dark Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Baby Dragon Dark Prince Royal Ghost Electro Wizard
Fireball
Goblin Gang Goblin Barrel Baby Dragon Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Royal Ghost Baby Dragon Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Baby Dragon Dark Prince The Log Royal Ghost
Goblin Gang
Goblin Barrel Baby Dragon Dark Prince Royal Ghost
Goblin Barrel
Goblin Gang Dark Prince Baby Dragon Royal Ghost
Baby Dragon
Zap Goblin Gang Goblin Barrel Dark Prince Electro Wizard
Dark Prince
Goblin Barrel Zap Goblin Gang Baby Dragon Royal Ghost Electro Wizard
The Log
Zap
Royal Ghost
Zap Goblin Gang Goblin Barrel Dark Prince Electro Wizard
Electro Wizard
Zap Baby Dragon Dark Prince Royal Ghost

Defense Synergies 1 16

Zap
Electro Wizard Goblin Gang Baby Dragon Dark Prince The Log Royal Ghost
Goblin Gang
Zap Dark Prince The Log Electro Wizard
Goblin Barrel
Baby Dragon
Zap Dark Prince The Log
Dark Prince
Zap Goblin Gang Baby Dragon The Log Royal Ghost Electro Wizard
The Log
Zap Goblin Gang Baby Dragon Dark Prince Royal Ghost Electro Wizard
Royal Ghost
Zap Dark Prince The Log Electro Wizard
Electro Wizard
Zap Goblin Gang Dark Prince The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log Electro Wizard
Zap Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Dark Prince The Log
Goblin Gang The Log Zap Baby Dragon Dark Prince Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Baby Dragon
Zap Baby Dragon The Log Electro Wizard
Goblin Gang
Goblin Gang Dark Prince Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Zap Baby Dragon Dark Prince The Log Royal Ghost
Zap Goblin Gang Baby Dragon Electro Wizard
Zap Goblin Gang Dark Prince The Log Electro Wizard
Zap Goblin Gang Baby Dragon Dark Prince The Log Royal Ghost Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Zap Goblin Gang Baby Dragon Dark Prince The Log Royal Ghost Electro Wizard
Zap Baby Dragon The Log Dark Prince Royal Ghost Electro Wizard
Electro Wizard
Goblin Gang Dark Prince Royal Ghost Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Baby Dragon The Log Royal Ghost
Goblin Gang Zap Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince Zap The Log Electro Wizard
Goblin Gang Dark Prince
Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Dark Prince
Zap Electro Wizard Baby Dragon Dark Prince The Log
Goblin Gang
Dark Prince
Zap Dark Prince The Log Electro Wizard
Dark Prince Goblin Gang
Baby Dragon
Goblin Gang Electro Wizard Zap Baby Dragon Dark Prince The Log
Zap Baby Dragon Dark Prince The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost
Zap Baby Dragon The Log Royal Ghost Electro Wizard
Baby Dragon The Log
Dark Prince The Log
Zap Baby Dragon Dark Prince The Log
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Goblin Gang Electro Wizard
Zap Dark Prince The Log Electro Wizard
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon Dark Prince The Log Electro Wizard
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Dark Prince
The Log Zap Baby Dragon Royal Ghost Electro Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang Dark Prince
Zap Baby Dragon Electro Wizard
The Log
Goblin Gang Baby Dragon Dark Prince Electro Wizard
The Log Zap Baby Dragon
Zap
Dark Prince
Zap Goblin Gang Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Dark Prince The Log Royal Ghost Electro Wizard

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