My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Elite Barbarians P.E.K.K.A Electro Wizard
Fireball
Minions Elite Barbarians Elixir Collector Electro Wizard
Poison
Minions Elixir Collector Electro Wizard
Lightning
Elite Barbarians Elixir Collector Electro Wizard
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Minions Electro Wizard Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Minions

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians P.E.K.K.A Electro Wizard Minions The Log
Arrows
Zap Elite Barbarians P.E.K.K.A
Minions
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Arrows Minions The Log
Elixir Collector
P.E.K.K.A
Zap Arrows Electro Wizard Minions The Log
The Log
Zap Elite Barbarians P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 2 12

Zap
Electro Wizard Arrows Minions Elite Barbarians P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Minions
Zap P.E.K.K.A The Log Electro Wizard
Elite Barbarians
Zap The Log
Elixir Collector
P.E.K.K.A
The Log Zap Arrows Minions Electro Wizard
The Log
P.E.K.K.A Zap Minions Elite Barbarians Electro Wizard
Electro Wizard
Zap Minions P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Electro Wizard
Elite Barbarians P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Minions Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Minions Electro Wizard
Arrows Elite Barbarians P.E.K.K.A The Log
Arrows The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap Arrows
Zap Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Electro Wizard
Minions Electro Wizard Zap Arrows The Log
Arrows Minions Zap Electro Wizard
P.E.K.K.A Zap Minions Elite Barbarians The Log Electro Wizard
Zap Arrows Minions P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Arrows Minions Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Zap Minions Elite Barbarians The Log Electro Wizard
Zap Arrows The Log Minions Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Arrows Minions Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians The Log
P.E.K.K.A Zap Minions Elite Barbarians The Log Electro Wizard
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Arrows Zap Minions Electro Wizard
P.E.K.K.A Minions Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Minions Elite Barbarians The Log
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A
Elite Barbarians Electro Wizard Zap Minions P.E.K.K.A The Log
Arrows Minions Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Zap Minions
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Minions Elite Barbarians Electro Wizard
Zap Arrows The Log Electro Wizard
Zap Arrows
Elite Barbarians The Log
Arrows Minions
Zap Arrows Elite Barbarians The Log
Zap Arrows The Log
Arrows The Log
Arrows
Minions
Zap Arrows The Log Electro Wizard
Zap Arrows The Log
Minions The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Zap Arrows The Log
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Zap Electro Wizard Minions
Zap Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log Zap
Zap Arrows
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: