My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Inferno Dragon Night Witch
Zap
Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Night Witch
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Fireball
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Poison
Skeleton Army Night Witch
Lightning
Elite Barbarians Inferno Dragon Night Witch
Rocket
Elite Barbarians Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Inferno Dragon Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Golem The Log Night Witch
Elite Barbarians
Zap Fireball The Log
Fireball
Zap Golem Elite Barbarians The Log
Skeleton Army
Golem
Fireball Night Witch Zap The Log
The Log
Zap Elite Barbarians Fireball Golem
Inferno Dragon
Night Witch
Golem Zap

Defense Synergies 2 10

Zap
Fireball Elite Barbarians Skeleton Army The Log Inferno Dragon Night Witch
Elite Barbarians
Zap The Log
Fireball
Zap The Log
Skeleton Army
Zap The Log Inferno Dragon
Golem
The Log
Fireball Zap Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Inferno Dragon
Zap Skeleton Army The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Elite Barbarians Skeleton Army Inferno Dragon Zap The Log Night Witch
Skeleton Army Elite Barbarians Inferno Dragon Night Witch
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Zap Night Witch
Inferno Dragon Zap Fireball Night Witch
Zap Fireball The Log
Inferno Dragon Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Night Witch
Skeleton Army Zap Fireball The Log Night Witch
Inferno Dragon Zap Fireball Night Witch
Skeleton Army Night Witch Zap Elite Barbarians Fireball The Log
Fireball Skeleton Army Zap The Log Night Witch
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Zap Elite Barbarians Fireball The Log Inferno Dragon
Elite Barbarians Fireball Skeleton Army Night Witch
Fireball Zap Elite Barbarians Skeleton Army The Log Night Witch
Zap The Log Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Elite Barbarians Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians The Log Inferno Dragon
Skeleton Army Zap Elite Barbarians The Log
Skeleton Army Zap Elite Barbarians Fireball The Log Night Witch
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Fireball Zap
Skeleton Army Elite Barbarians Fireball Night Witch
Elite Barbarians Skeleton Army Inferno Dragon
Zap Elite Barbarians Fireball Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Fireball Night Witch
Fireball Skeleton Army
Elite Barbarians Skeleton Army Zap Fireball The Log Inferno Dragon Night Witch
Zap Elite Barbarians Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball Night Witch
Zap Fireball The Log
Fireball Zap
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Night Witch
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Night Witch
Zap Fireball
Elite Barbarians Fireball Night Witch
Zap Fireball The Log Night Witch
Zap Fireball
Fireball The Log
Zap Fireball Skeleton Army Night Witch
Fireball Zap
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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