My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Hunter Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Hunter Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Hunter P.E.K.K.A Electro Wizard Lumberjack
Fireball
Hog Rider Skeleton Army Hunter Electro Wizard Lumberjack
Poison
Skeleton Army Hunter Electro Wizard
Lightning
Hunter Electro Wizard Lumberjack
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Hog Rider Hunter Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Hunter The Log Lumberjack
Hog Rider
Zap The Log Hunter Electro Wizard Lumberjack
Skeleton Army
Hunter
Zap Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Electro Wizard Hunter The Log Lumberjack
The Log
Hog Rider Zap P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Hunter P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Skeleton Army Hunter P.E.K.K.A The Log Lumberjack
Hog Rider
Skeleton Army
Zap The Log Electro Wizard Lumberjack
Hunter
Zap P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Zap Hunter Electro Wizard
The Log
P.E.K.K.A Zap Skeleton Army Hunter Electro Wizard Lumberjack
Electro Wizard
Zap Skeleton Army Hunter P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Skeleton Army Hunter The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Skeleton Army Hunter P.E.K.K.A Lumberjack Zap The Log Electro Wizard
Skeleton Army Hunter P.E.K.K.A Lumberjack Electro Wizard
Skeleton Army Hunter P.E.K.K.A Lumberjack Electro Wizard
Skeleton Army P.E.K.K.A The Log Lumberjack
Skeleton Army The Log Zap Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Zap
Zap P.E.K.K.A The Log Electro Wizard
Hunter P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Hunter Electro Wizard Lumberjack
Skeleton Army Electro Wizard Zap Hunter The Log Lumberjack
Hunter Zap Electro Wizard
Skeleton Army Hunter P.E.K.K.A Lumberjack Zap The Log Electro Wizard
Skeleton Army Zap Hunter P.E.K.K.A The Log Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Hunter Electro Wizard Lumberjack
Skeleton Army Zap Hunter P.E.K.K.A The Log Electro Wizard Lumberjack
Skeleton Army Hunter P.E.K.K.A Electro Wizard Lumberjack
Zap Skeleton Army Hunter The Log Electro Wizard Lumberjack
Zap Hunter The Log Electro Wizard Lumberjack
P.E.K.K.A Hunter Electro Wizard Lumberjack
Skeleton Army Hunter P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Hunter The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Hunter The Log Electro Wizard
Skeleton Army Hunter P.E.K.K.A Lumberjack Zap The Log Electro Wizard
P.E.K.K.A Skeleton Army Hunter Lumberjack
Zap Hunter Electro Wizard
Skeleton Army P.E.K.K.A Hunter Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Hunter Lumberjack
Zap P.E.K.K.A Electro Wizard Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Hunter Lumberjack
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Hunter Lumberjack
Skeleton Army
Skeleton Army Electro Wizard Zap Hunter P.E.K.K.A The Log Lumberjack
Zap Hunter P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Hunter
The Log
The Log Zap Hunter
The Log Zap
Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
Hunter The Log
Zap The Log
Zap Hunter The Log
The Log
Zap Hunter The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Hunter
The Log Zap Hunter Electro Wizard
Zap The Log
Zap The Log
Zap Hunter Electro Wizard
Zap Electro Wizard
Zap Hunter The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Skeleton Army
Zap Hunter Electro Wizard
The Log
Hunter Electro Wizard Lumberjack
The Log Zap
Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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