My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Musketeer Furnace Electro Wizard
The Log
Royal Giant Musketeer Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Musketeer P.E.K.K.A Electro Wizard
Fireball
Musketeer Furnace Electro Wizard
Poison
Musketeer Furnace Electro Wizard
Lightning
Musketeer Furnace Electro Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Musketeer Furnace Electro Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Musketeer

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Royal Giant Musketeer Furnace The Log
Royal Giant
Fireball Furnace Zap Musketeer The Log Electro Wizard
Fireball
Zap Royal Giant The Log Electro Wizard
Musketeer
Zap Royal Giant P.E.K.K.A The Log
Furnace
Royal Giant Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Musketeer Furnace The Log
The Log
Zap Royal Giant Fireball Musketeer P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Royal Giant Fireball

Defense Synergies 5 12

Zap
Fireball Electro Wizard Musketeer Furnace P.E.K.K.A The Log
Royal Giant
Fireball
Zap The Log Musketeer Electro Wizard
Musketeer
The Log Zap Fireball Furnace P.E.K.K.A Electro Wizard
Furnace
Zap Musketeer Electro Wizard
P.E.K.K.A
The Log Zap Musketeer Electro Wizard
The Log
Fireball Musketeer P.E.K.K.A Zap Electro Wizard
Electro Wizard
Zap Fireball Musketeer Furnace P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Zap Musketeer Furnace The Log Electro Wizard
Furnace P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Musketeer Furnace Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Musketeer Furnace Electro Wizard
Musketeer Furnace Electro Wizard Zap Fireball
Zap Fireball Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer Furnace
Musketeer Electro Wizard
Electro Wizard Zap Fireball Musketeer Furnace The Log
Musketeer Zap Fireball Furnace Electro Wizard
Furnace P.E.K.K.A Zap Fireball Musketeer The Log Electro Wizard
Fireball Zap Furnace P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Zap Fireball Furnace P.E.K.K.A The Log Electro Wizard
Fireball Musketeer Furnace P.E.K.K.A Electro Wizard
Fireball Zap Musketeer Furnace The Log Electro Wizard
Zap Furnace The Log Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Fireball Musketeer Furnace P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Musketeer The Log
P.E.K.K.A Zap Musketeer Furnace The Log Electro Wizard
P.E.K.K.A Zap Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer
Fireball Furnace Zap Musketeer Electro Wizard
P.E.K.K.A Fireball Musketeer Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Fireball Musketeer Furnace
Electro Wizard Zap Fireball Musketeer Furnace P.E.K.K.A The Log
Zap Fireball Musketeer P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball Zap Furnace The Log
Fireball Zap Musketeer Furnace
Musketeer Furnace The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer Furnace The Log
Zap Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Zap Fireball Musketeer The Log Electro Wizard
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Furnace
Fireball The Log Zap Musketeer Electro Wizard
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Furnace Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer The Log Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Electro Wizard

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