My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Miner
Zap
Minions
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions P.E.K.K.A Miner Electro Wizard Magic Archer
Fireball
Minions Electro Wizard Magic Archer
Poison
Minions Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tornado Miner Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tornado

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Electro Wizard Minions The Log Magic Archer
Minions
Miner Zap P.E.K.K.A
Tornado
Zap P.E.K.K.A Magic Archer The Log
P.E.K.K.A
Zap Tornado Electro Wizard Magic Archer Minions The Log
The Log
Zap Tornado P.E.K.K.A Miner Magic Archer
Miner
Zap Minions The Log Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Miner Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap The Log Miner Electro Wizard

Defense Synergies 4 16

Zap
Electro Wizard Minions Tornado P.E.K.K.A The Log Miner Magic Archer
Minions
Zap P.E.K.K.A The Log Electro Wizard
Tornado
P.E.K.K.A Magic Archer Zap The Log Electro Wizard
P.E.K.K.A
Tornado The Log Zap Minions Electro Wizard
The Log
P.E.K.K.A Zap Minions Tornado Miner Electro Wizard Magic Archer
Miner
Zap The Log
Electro Wizard
Zap Minions Tornado P.E.K.K.A The Log Magic Archer
Magic Archer
Tornado Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Electro Wizard Magic Archer
P.E.K.K.A Zap Minions The Log Electro Wizard
Tornado P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Zap Minions Electro Wizard Magic Archer
Minions Tornado Electro Wizard Zap Magic Archer
Zap P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Minions Tornado
Tornado Miner Electro Wizard
Minions Electro Wizard Zap Tornado The Log Magic Archer
Minions Zap Tornado Electro Wizard Magic Archer
P.E.K.K.A Zap Minions The Log Electro Wizard
Zap Minions Tornado P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A The Log Electro Wizard
Minions Tornado P.E.K.K.A Electro Wizard
Zap Minions Tornado The Log Electro Wizard Magic Archer
Zap Tornado The Log Minions Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Minions P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap The Log Miner Magic Archer
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Zap Minions Tornado Electro Wizard Magic Archer
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Tornado The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Magic Archer
Electro Wizard Zap Minions Tornado P.E.K.K.A The Log Magic Archer
Minions Zap P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap Tornado The Log Miner Electro Wizard Magic Archer
The Log Miner Magic Archer
The Log
Zap The Log Magic Archer
Zap Minions Tornado Magic Archer
Tornado The Log Magic Archer
The Log Zap Tornado Magic Archer
The Log Miner Zap Tornado
Minions Tornado Electro Wizard
Miner Zap Tornado The Log Electro Wizard Magic Archer
Zap Tornado Magic Archer
The Log Miner Magic Archer
Minions Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Tornado
Minions
Zap The Log Electro Wizard Magic Archer
Zap Tornado The Log Miner Magic Archer
Minions The Log Magic Archer
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Magic Archer
The Log Miner Zap Tornado Electro Wizard Magic Archer
Zap Tornado The Log Miner Magic Archer
Miner Zap Tornado The Log Magic Archer
Zap Tornado Electro Wizard Magic Archer
Zap Electro Wizard Minions
Zap The Log Miner Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Electro Wizard Minions Magic Archer
Zap Tornado Electro Wizard Magic Archer
The Log
Miner Electro Wizard Magic Archer
The Log Zap Magic Archer
Zap Tornado
P.E.K.K.A
Zap Minions Tornado The Log Electro Wizard Magic Archer
Zap Tornado Electro Wizard Magic Archer
Zap Tornado The Log Miner Electro Wizard Magic Archer

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