My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Musketeer
Zap
Barbarian Barrel
Ice Spirit Musketeer
The Log
Ice Spirit Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion Mini P.E.K.K.A Musketeer
Fireball
Mega Minion Musketeer
Poison
Mega Minion Musketeer
Lightning
Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Arrows Mega Minion Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Arrows

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mega Minion Mini P.E.K.K.A Musketeer Giant
Zap
Ice Spirit Arrows Mega Minion Giant Mini P.E.K.K.A Musketeer The Log
Arrows
Zap Giant Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Giant Ice Spirit Arrows
Mini P.E.K.K.A
Giant Ice Spirit Zap Arrows Musketeer The Log
Musketeer
Giant Ice Spirit Zap Mini P.E.K.K.A The Log
Giant
Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer Ice Spirit The Log
The Log
Zap Mini P.E.K.K.A Musketeer Giant

Defense Synergies 7 10

Ice Spirit
Zap Mini P.E.K.K.A Musketeer Mega Minion The Log
Zap
Ice Spirit Mega Minion Mini P.E.K.K.A Arrows Musketeer The Log
Arrows
Zap Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Ice Spirit Arrows Musketeer The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Arrows Musketeer
Musketeer
Ice Spirit The Log Zap Mega Minion Mini P.E.K.K.A
Giant
The Log
Mini P.E.K.K.A Musketeer Ice Spirit Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer The Log
Mini P.E.K.K.A Ice Spirit Zap Mega Minion Musketeer The Log
Mini P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A Mega Minion Musketeer
Arrows Mini P.E.K.K.A The Log
Arrows The Log Zap Mega Minion Musketeer
Mega Minion Musketeer Ice Spirit Zap Arrows
Zap Arrows Musketeer The Log
Mini P.E.K.K.A Musketeer
Ice Spirit Mini P.E.K.K.A Musketeer
Zap Arrows Mega Minion Musketeer The Log
Arrows Mega Minion Musketeer Zap
Mini P.E.K.K.A Ice Spirit Zap Musketeer The Log
Ice Spirit Zap Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Musketeer
Ice Spirit Arrows Zap Mega Minion Musketeer The Log
Zap Arrows The Log Ice Spirit Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Arrows Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer The Log
Ice Spirit Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log
Mini P.E.K.K.A Musketeer
Arrows Ice Spirit Zap Musketeer
Mini P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A
Zap Ice Spirit Mega Minion Mini P.E.K.K.A The Log
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer
Zap Arrows The Log
Mini P.E.K.K.A
Musketeer
Ice Spirit Zap Mega Minion Mini P.E.K.K.A Musketeer The Log
Arrows Zap Mega Minion Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Zap Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Zap Arrows The Log
Arrows Ice Spirit Zap Mega Minion Musketeer
Arrows Musketeer The Log
Arrows The Log Ice Spirit Zap
Arrows The Log Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer The Log
Zap Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Zap Arrows Musketeer The Log
Zap Arrows The Log Ice Spirit
Mega Minion
Arrows The Log Zap Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer The Log
Zap Arrows Musketeer
Zap Ice Spirit Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Zap Arrows Musketeer The Log
Zap Ice Spirit Arrows
Arrows The Log
Zap Ice Spirit Musketeer
Zap Arrows Mega Minion Musketeer
Arrows The Log
Mega Minion Mini P.E.K.K.A Musketeer
Arrows The Log Zap Musketeer
Zap Arrows
Mega Minion Musketeer
Zap Ice Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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