My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Executioner Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard Graveyard
Lightning
Knight Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Freeze Electro Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Freeze

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Graveyard Knight Freeze Executioner The Log
Knight
Executioner Graveyard Zap The Log Electro Wizard
Freeze
Graveyard Zap
Executioner
Knight Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Electro Wizard Executioner The Log Graveyard
The Log
Zap Knight Executioner P.E.K.K.A Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Knight
Graveyard
Zap Knight Freeze Electro Wizard P.E.K.K.A The Log

Defense Synergies 4 9

Zap
Electro Wizard Knight Executioner P.E.K.K.A The Log
Knight
Executioner Electro Wizard Zap The Log
Freeze
Electro Wizard
Executioner
Knight Zap The Log
P.E.K.K.A
The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Knight Executioner Electro Wizard
Electro Wizard
Zap Knight Freeze P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner The Log Electro Wizard
P.E.K.K.A Zap Knight Executioner The Log Electro Wizard
P.E.K.K.A Knight Freeze Executioner Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log
Freeze The Log Zap Executioner Electro Wizard
Electro Wizard Zap Freeze Executioner
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Electro Wizard
Executioner Electro Wizard Zap Knight Freeze The Log
Executioner Zap Electro Wizard
P.E.K.K.A Zap Knight Freeze The Log Electro Wizard
Executioner Zap Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Freeze P.E.K.K.A The Log Electro Wizard
Knight Executioner P.E.K.K.A Electro Wizard
Zap Knight Executioner The Log Electro Wizard
Zap Freeze Executioner The Log Knight Electro Wizard
P.E.K.K.A Electro Wizard
Knight Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Executioner The Log
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight Executioner
Executioner Zap Freeze Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A Electro Wizard Knight The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Knight Executioner
Executioner
Electro Wizard Zap Knight Freeze Executioner P.E.K.K.A The Log
Executioner Zap Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
Zap Executioner The Log Electro Wizard
The Log
Knight Freeze The Log
Executioner Zap The Log
Executioner Zap Freeze
Executioner The Log
The Log Zap Freeze Executioner
The Log Zap
Electro Wizard
Zap Knight The Log Electro Wizard
Zap Executioner
Knight Executioner The Log
Freeze
Zap The Log
Zap Executioner The Log
Executioner The Log
Freeze
Zap Executioner The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap Freeze The Log Executioner
The Log Zap Executioner Electro Wizard
Zap The Log
Zap The Log
Zap Executioner Electro Wizard
Zap Electro Wizard Freeze
Zap The Log
Zap Freeze Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Freeze
Zap Executioner Electro Wizard
Freeze
The Log
Knight Executioner Electro Wizard
The Log Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Freeze The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Freeze Executioner The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: