My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider Witch
Zap
Archers Goblin Gang Witch
Barbarian Barrel
Archers Goblin Gang Wizard Witch
The Log
Archers Goblin Gang Hog Rider Witch
Earthquake
Archers Goblin Gang Hog Rider Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Hog Rider Wizard Witch P.E.K.K.A
Fireball
Archers Goblin Gang Hog Rider Wizard Witch
Poison
Archers Goblin Gang Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Hog Rider Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Archers Witch The Log
Archers
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Zap Goblin Gang The Log Archers Wizard Witch
Wizard
Hog Rider P.E.K.K.A
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Archers Goblin Gang Wizard Witch The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 1 14

Zap
Archers Goblin Gang Witch P.E.K.K.A The Log
Archers
Zap Goblin Gang Witch P.E.K.K.A The Log
Goblin Gang
Zap Archers P.E.K.K.A The Log
Hog Rider
Wizard
P.E.K.K.A The Log
Witch
Zap Archers The Log
P.E.K.K.A
The Log Zap Archers Goblin Gang Wizard
The Log
P.E.K.K.A Zap Archers Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Zap Goblin Gang Witch The Log
Goblin Gang Witch P.E.K.K.A Archers
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Zap Archers
Zap Archers Goblin Gang Wizard Witch
Zap P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Gang
Goblin Gang Archers
Archers Goblin Gang Witch Zap Wizard The Log
Zap Archers Goblin Gang Wizard Witch
P.E.K.K.A Zap Goblin Gang Wizard Witch The Log
Wizard Zap Goblin Gang Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Wizard Goblin Gang Witch P.E.K.K.A
Zap Archers Goblin Gang Wizard Witch The Log
Zap Wizard Witch The Log Archers
P.E.K.K.A
Goblin Gang Wizard Archers Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Witch P.E.K.K.A
Zap Archers Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Zap Witch The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Witch
Wizard Zap Archers Goblin Gang Witch
Goblin Gang P.E.K.K.A Archers Witch
P.E.K.K.A
Zap P.E.K.K.A Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard Witch
Wizard Archers Witch
Goblin Gang Witch Zap Archers P.E.K.K.A The Log
Zap Archers Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Witch
Archers Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang
Zap Wizard The Log
Zap Archers Wizard
The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Zap Archers Wizard The Log
Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Zap Archers Wizard Witch
Zap Wizard Witch
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Archers Goblin Gang Witch
Zap Archers Wizard Witch
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log

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