My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Night Witch
Giant Snowball
Minions Goblin Gang Lumberjack Night Witch
Zap
Minions Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Lumberjack Night Witch
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Night Witch
Royal Delivery
Minions Goblin Gang Lumberjack Night Witch
Fireball
Minions Goblin Gang Lumberjack Night Witch
Poison
Minions Goblin Gang Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Fireball Lumberjack Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minions The Log Lumberjack Night Witch
Minions
Giant Zap Lumberjack
Goblin Gang
Giant
Fireball
Zap Giant The Log
Giant
Zap Minions Night Witch Goblin Gang Fireball The Log Lumberjack
The Log
Zap Fireball Giant Lumberjack
Lumberjack
Zap Minions Giant The Log Night Witch
Night Witch
Giant Zap Lumberjack

Defense Synergies 2 12

Zap
Fireball Minions Goblin Gang The Log Lumberjack Night Witch
Minions
Zap The Log Lumberjack
Goblin Gang
Zap The Log Lumberjack
Fireball
Zap The Log Lumberjack
Giant
The Log
Fireball Zap Minions Goblin Gang Lumberjack Night Witch
Lumberjack
Zap Minions Goblin Gang Fireball The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
Lumberjack Zap Minions Goblin Gang The Log Night Witch
Goblin Gang Lumberjack Minions Night Witch
Lumberjack Night Witch Minions Goblin Gang
Fireball The Log Lumberjack
Goblin Gang Fireball The Log Zap Minions Lumberjack Night Witch
Minions Zap Goblin Gang Fireball Night Witch
Zap Fireball The Log
Minions Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Minions Goblin Gang Zap Fireball The Log Lumberjack Night Witch
Minions Zap Goblin Gang Fireball Night Witch
Lumberjack Night Witch Zap Minions Goblin Gang Fireball The Log
Fireball Zap Minions Goblin Gang The Log Lumberjack Night Witch
Goblin Gang Lumberjack
Zap Goblin Gang Fireball The Log Lumberjack
Minions Goblin Gang Fireball Lumberjack Night Witch
Fireball Zap Minions Goblin Gang The Log Lumberjack Night Witch
Zap The Log Minions Fireball Lumberjack
Lumberjack
Goblin Gang Minions Fireball The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball
Fireball Zap Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Zap Minions The Log
Goblin Gang Lumberjack Zap Fireball The Log Night Witch
Goblin Gang Lumberjack Night Witch
Fireball Zap Minions Goblin Gang
Goblin Gang Minions Fireball Lumberjack Night Witch
Lumberjack
Zap Minions Fireball The Log
Goblin Gang
Minions Lumberjack
Zap Fireball The Log
Goblin Gang Fireball Lumberjack Night Witch
Fireball
Goblin Gang Zap Minions Fireball The Log Lumberjack Night Witch
Minions Zap Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Goblin Gang Fireball Lumberjack Night Witch
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions Night Witch
Zap Fireball The Log
Zap Fireball The Log
Minions Fireball The Log Night Witch
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Night Witch
Zap Minions Fireball
Fireball Night Witch
Zap Fireball The Log Night Witch
Zap Fireball
Fireball The Log
Zap Minions Goblin Gang Fireball Night Witch
Fireball Zap
The Log Fireball
Fireball Goblin Gang Lumberjack
The Log Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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